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Hello. I am new here, and I could use some help

Posted By Brianna_M 5 Years Ago
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Brianna_M
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I am a hobbyist interested in Character Creation and have purchased Character Creator 3, Character Creator 3 Pipeline Extension, iClone7, iClone 3DXchange 7 Pipeline, and Iray Render Plugin for iClone and Character Creator.. 
I am overwhelmed and not sure where to start or how to do anything.
I would like to find a step my step document that goes from start to finish on how to create the character, how to add morph controls and eventually get the character into Unity and Unreal.
If anyone can point me in the direction of such a document I would appreciate the help.
I have watched the tutorials but I have had trouble following them and have not been able to get to the point I am trying to achieve.
Thanks.

What I am looking for is a process document. Like....
Step 1 create x
Step 2  modify x
Step 3 save x
Step 4 export x to unity / unreal.
Something like that.  The tutorials don't really tell you how to produce the end product just this step or that step with out a comprehensive over veiw of the entire process from start to finish.



Edited
5 Years Ago by Brianna_M
billgucci2
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Brianna_M (2/10/2019)
I have created a project, 
https://forum.reallusion.com/uploads/images/0a17d31d-e902-42ef-aa1a-6256.png
Good Job!

...what is my next step?

Learn how to move around in the viewport.
Pan, Zoom and Arc Rotate
Then go very slow and examine Tool Bar / Menu's.
Learn what each tool does and where to find it.
Now you're ready to follow the given tutorials.

View your Steps:
Step 1 create x
Step 2  modify x
Step 3 save x
Step 4 export x to unity / unreal.

Step 1 "Create"
Learn what the "BASE" character is and how to "Change It."
Simply click the button.

Step 2 "Modify"
You learn where the modify tools are and what they do.
Work slow and learn each "Tool" before moving on.

Repeat these steps until you get to Unity.

Edited
5 Years Ago by billgucci2
planetstardragon
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since your end game result is getting characters into unity,  the first thing I'd focus on if it were me,  is exporting anything,  to get a good understanding of establishing that pipeline.   I'd study how well the default characters work first....to assess how accurate the transfer is.  I don't use unity,  but in general,  i bee line for end results first to make sure my desired pipeline works as i expect.  Using default props would give me an idea of what the developer considers a good pipeline,  then I use that as my base for building other characters around those rules. 

after I get a proper transfer,  then I'd start working backwards....like first learning to change textures,  then learning how to change clothing,  then learning how to make clothing ...etc....



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Everyone learns differently, some folks learn by doing, while others do better reading about the subject, while still others need to be led step-by-step.  However, for almost everyone, trial and error are the best teachers.

Since you are new to the RL suite of products, the first step, for anyone, is to learn the user interface and get comfortable with navigation through the menus & tools - that way, you will not spend lots of time "looking" for tools when trying to follow an instructional video. Almost everything you desire to do is covered in the instructional videos provided by others above, but you need to learn how the software works and get as comfortable navigating it as you are in navigating through your own neighborhood or home. Once you achieve a level of comfort with the user interface, then the true exploration and subsequent creation will flow.






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