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iClone 7 - 2019 Roadmap

Posted By Tony (RL) 8 Months Ago
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TonyDPrime
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In the past 2 weeks-
24 tutorial videos on CTA4.
That is a pretty solid info base for the CTA user base to work from.

And by this random logic, we will also see 24 improvements to iClone visuals!
Great news everyone !!!
imaginationseven7
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The Roadmap is looking great I been watching Reallusion for the last ten years and it getting better every year I finally purchase iClone 7 Animation Pipeline for video game development maybe 2 years ago and before I was spending anywhere from $800 - $1000 for a model with texture rig and animation now for the last two years maybe $250 for each model or less plus i can add my own unique animation without having to pay artist huge money life saver for a independent developer.

I been watching CC3 and its looking amazing I'm ready to upgrade but I want to get   iClone 8 Animation Pipeline with  iClone 8  3DXchange 8 Pipeline Character Creator 3.
My wish-list for the next reiteration of iclone would be to focus on a cinematic exporter to make a easy transition from iclone to unity for cut scene in game or even build converter the builds the controls in iclone and ports to unity like invector https://assetstore.unity.com/packages/templates/systems/invector-stealth-kill-add-on-135495


The main issue I been having with game development is cloth physics on unity3d i purchase GPU cloth tool
https://www.youtube.com/watch?v=Jhyvihy3_Xw
https://www.youtube.com/watch?v=mHN9PtEc8JI
https://www.youtube.com/watch?v=3SF9eVcVDgA
this asset depreciated so it not sold on asset store anymore plus its doesn't work in 2018 or 2019 but the hair tool still works
Then I purchase OBI cloth physics it great tool it just not working with my iclone or daz3d G8 model but still doing test 
https://www.youtube.com/watch?v=ffuH_3DS0Is&t=24s

The last test I been running are the alembic exporter to unity3d still no luck I know it work with Marvelous designer so with a little tweaking to the plugin it may port perfectly like  Marvelous designer
https://www.youtube.com/watch?v=DdWa9cFHBcc&feature=youtu.be
https://www.youtube.com/watch?v=vjXA3S2RrJs

My wish list would be to work on a cinematic exporter for unity3d and some type of physics exporter if that alembic or your physics bakes the mesh and gives it a blendshape that give simulation that it has a cloth physics and exports out fbx..

thanks for your time excited to see what new feature Iclone 8 brings to the table 


TonyDPrime
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IRAY map baking...
With an auto apply process...
PLEEEEEEEEEASE

Would be AWESOME. 
We need this very badly. 
Right now iClone backgrounds SSUUUUUUUU..........FFER....

THX!


Peter (RL)
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Please do remember to also post all your feature requests in the Feedback Tracker. The tracker is monitored directly by the relevant departmental teams and you may get feedback from the team there. In addition, it allows other users to support your request with the most requested suggestions getting priority.

To use the Feedback Tracker, please click the link below.

Thank you. 


                                                                

Peter
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www.reallusion.com


jodelles.com
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im anxious to have someone develop 3d camera … meaning using VR to help record angles and shots in iclone and not just  see how they look after rendering into an output 360 video.  
TonyDPrime
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I see that blog image shows that Unreal LiveLink will have cam and lighting linkage?....that is pretty cool!

Blog Unreal Live Link

Bassline303
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TonyDPrime (7/7/2019)
I see that blog image shows that Unreal LiveLink will have cam and lighting linkage?....that is pretty cool!

Blog Unreal Live Link



Yeahhhh , SuperCool  :-)
wildstar
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imaginationseven7 (6/8/2019)
The Roadmap is looking great I been watching Reallusion for the last ten years and it getting better every year I finally purchase iClone 7 Animation Pipeline for video game development maybe 2 years ago and before I was spending anywhere from $800 - $1000 for a model with texture rig and animation now for the last two years maybe $250 for each model or less plus i can add my own unique animation without having to pay artist huge money life saver for a independent developer.

I been watching CC3 and its looking amazing I'm ready to upgrade but I want to get   iClone 8 Animation Pipeline with  iClone 8  3DXchange 8 Pipeline Character Creator 3.
My wish-list for the next reiteration of iclone would be to focus on a cinematic exporter to make a easy transition from iclone to unity for cut scene in game or even build converter the builds the controls in iclone and ports to unity like invector https://assetstore.unity.com/packages/templates/systems/invector-stealth-kill-add-on-135495


The main issue I been having with game development is cloth physics on unity3d i purchase GPU cloth tool
https://www.youtube.com/watch?v=Jhyvihy3_Xw
https://www.youtube.com/watch?v=mHN9PtEc8JI
https://www.youtube.com/watch?v=3SF9eVcVDgA
this asset depreciated so it not sold on asset store anymore plus its doesn't work in 2018 or 2019 but the hair tool still works
Then I purchase OBI cloth physics it great tool it just not working with my iclone or daz3d G8 model but still doing test 
https://www.youtube.com/watch?v=ffuH_3DS0Is&t=24s

The last test I been running are the alembic exporter to unity3d still no luck I know it work with Marvelous designer so with a little tweaking to the plugin it may port perfectly like  Marvelous designer
https://www.youtube.com/watch?v=DdWa9cFHBcc&feature=youtu.be
https://www.youtube.com/watch?v=vjXA3S2RrJs

My wish list would be to work on a cinematic exporter for unity3d and some type of physics exporter if that alembic or your physics bakes the mesh and gives it a blendshape that give simulation that it has a cloth physics and exports out fbx..

thanks for your time excited to see what new feature Iclone 8 brings to the table 



You can use unity cloth physics with iclone characters just convert the metric system from cm to metter inside unity. Iclone use cm when export from iclone( on 3dxchange you can chose the metric system ) import iclone characters in unity in cm make impossible to work with native unity cloth
robmbaker
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I would strongly advise the development team to be very cautious "opening" iclone to 3rd party developers to be able to add plugins by the truckloads - This IS a double edge sword ;;; it can provide progress and certainly bring great tools on one end
On the contrary fragment the program and add a million more variables to a creative field that has a million tricky variable to begin with
- Compare unity to unreal
No comparison. (in my opinion)
To developers who dont live and breath code and who aren't brilliant scientists; good problem shooting - Unity can be an absolute nightmare of never ending conflicts. Compile errors among countless other issues that never cease to ruin your creative flow. Unreal works. The dev team at unreal has, it seems evident, have leveraged the progress and pace of the development of the engine very carefully, spending as much of their focus trying to prevent overly ambitious growth from ending up fragmenting the platform and leaving it a never ending bug hunt. Unity has just as many issues with a gazillion 3rd party assets, plugins - whatever you can imagine - that are - for instance, no longer supported - but still available inspiring devs who are learning the ropes, to buy - waste money on ; plugins and assets that will create nightmare problems with their projects. Unity devs just cant keep up with the wake of fragmented versions of their platform and many many of the components that range from being useful to useless to - will crash your project. And now instead of trying to make their platform more solid they are pushing forward and releasing even more versions of their software and even more options - ie now how many render pipelines? why we just need one that works without issues and bugs and incompatibility issues
Iclone7 so far has seemed to be very intuitive and solid - please keep it that way. It just seems that its much better for the platform to have its limitations vs have 7 trillion variables that leave inspired devs googling all day to find a fix to some tricky variable thats stopped the creative flow in its tracks.
robmbaker
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As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm  (yes Im a little overwhelmed lol)
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef up 3dxchange to be able to handle bigger files that would be great
CC setup is great for importing to Unreal directly from cc
The Unreal live link looks amazing but $700??? - that's outrageously over priced in my opinion when traditional import export methods have always sufficed and considering its essentially only an extension of iclone - that we already paid for
But sending models and animations from iclone to 3dx to unreal seems to only work consistently when you're exporting characters that came from iclone or cc; seems characters that came from wherever else then thru 3dxchange to get to iclone - that you want to eventually send to unreal - seem to have a variety of surprise problems on unreal import
I cant be certain because the support and tutorials seem fragmented between the old versions of iclone/3dx/cc vs new methods vs numerous way to import export - need a current roadmap
I love iclone Tho - The great thing about it is clearly that it streamlines character creation and animation process and makes it FUN! - but then seems to choke up on various import export issues and then youre stuck trying to get things to work for hours if not days...
Please give us a 100% dependable solution to avoiding all the compatibility-import/export issues without having to spend another $700 Please
I am looking at the live link - but I think what we need is less variables - not more - every huge leap forward usually is just another can of worms introducing another million variables for us to have to sort through - for instance the live link looks great until you get to the part where you want to export video (HINT) idk but could that stage be any more cumbersome and confusing lol? How about you guys code in a record button so that we can just hit record - and it just records? 
Personally Id rather spend say $500 on just quick tech support vs $700 on live link - if it were available ........just to avoid the never ending variable and get progress back underway quickly  - instead searching the web for days to try to get thru the variables or instead of "expanding" on my platform - likely just leading to even more variables that'll slow me down even more



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