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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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eternityblue (2/15/2019) i REALLY hope the 'mesh edit' means Alembic import becomes possible. Hi eternityblue, We already have the alembic API but it's an experimental function now, meaning its usage might be changed in the future.
Tony Product Marketing Manager
www.reallusion.com
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Rottadamic
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Rottadamic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 237,
Visits: 978
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ow, I see my question lost a part, so here again; how does the unreal link works? and do you need the export version of iclone to use this?
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eternityblue
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eternityblue
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 769,
Visits: 2.7K
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Oh please please please get this done soon. It would be great to be able adjust the colors on video channels like we can image textures too, that would be really helpful for Alembic. Tony (RL) (2/20/2019)
eternityblue (2/15/2019) i REALLY hope the 'mesh edit' means Alembic import becomes possible. Hi eternityblue, We already have the alembic API but it's an experimental function now, meaning its usage might be changed in the future.
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
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charly Rama
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charly Rama
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.9K,
Visits: 16.6K
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Hello everyone, Really sorry if I missed something but MOCHA is not at your plan anymore? Edit : I saw the answer, no more, what a pity.
Edited
5 Years Ago by
charly Rama
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 1.8K,
Visits: 11.8K
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how does the unreal link works? and do you need the export version of iclone to use this?
It seems to be in early testing according to Tony(RL) so I doubt RL will talk much about its specifics until it is more finalized.
Here is an example of the Autodesk Maya Live link to Unreal being demonstrated by Epic games
Edited
5 Years Ago by
AutoDidact
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Rottadamic
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Rottadamic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 237,
Visits: 978
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Thanks, Now I know what it is
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 3.4K,
Visits: 12.4K
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That Live-Link thing looks very cool, did you notice the out-of-sync frame rate for the transferred animation and the rag-doll physics going on, I wonder if it will 'import' a motion verbatim, framerate and all, or if it will try to incorporate the motion in at whatever framerate there is going on. Or, maybe the choppiness of the avatar with the weapon was due to the data streaming from another outside source.
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 1.8K,
Visits: 11.8K
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At any rate you can see that users of a Live link to unreal will not be insulated from having to learn into use the Unreal engine interface & tools.
Which means leaving the comfort bubble of Iclone.
Just as those of us exporting to external programs had to learn how to use our external applications.
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 365,
Visits: 1.8K
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Postfrosch (2/1/2019) I'm afraid that everything that has nothing to do with "games" and "gamebases" will be forgotten. Who is interested in RL even the few oldies who want to make films as before? The Gamers are the future and bring the money for RL
Greets Postfrosch
I’m focusing on film but doing it with a game engine. Film makers would benefit from Unity’s Cinemachine.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: 52 minutes ago
Posts: 9.1K,
Visits: 21.7K
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danmiller (4/29/2019)
Postfrosch (2/1/2019) I'm afraid that everything that has nothing to do with "games" and "gamebases" will be forgotten. Who is interested in RL even the few oldies who want to make films as before? The Gamers are the future and bring the money for RL
Greets Postfrosch
I’m focusing on film but doing it with a game engine. Film makers would benefit from Unity’s Cinemachine. If all the complaints here about getting stuff from both CC3 and iClone into Unity are to be taken seriously, thanks but no thanks. Unless we have a TRANSPARENT solution (i.e. export from iClone the entire scene and it will render in Unity) then a whole lot of us will remain forever in iClone's universe (and thus hope RL doesn't forget about folks who aren't interested in game engines).
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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