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iClone 7 - 2019 Roadmap

Posted By Tony (RL) Last Year
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Tony (RL)
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eternityblue (2/15/2019)
i REALLY hope the 'mesh edit' means Alembic import becomes possible. 

Hi eternityblue,

We already have the alembic API but it's an experimental function now, meaning its usage might be changed in the future.


                                                          
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Rottadamic
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ow, I see my question lost a part, so here again;
how does the unreal link works?
and do you need the export version of iclone to use this?


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eternityblue
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Oh please please please get this done soon. It would be great to be able adjust the colors on video channels like we can image textures too, that would be really helpful for Alembic.
Tony (RL) (2/20/2019)
eternityblue (2/15/2019)
i REALLY hope the 'mesh edit' means Alembic import becomes possible. 

Hi eternityblue,

We already have the alembic API but it's an experimental function now, meaning its usage might be changed in the future.




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charly Rama
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Hello everyone,

Really sorry if I missed something but MOCHA is not at your plan anymore?

Edit : I saw the answer, no more, what a pity. 

My computer : I9 32Go RAM GTX 1070ti and RTX 2060 2xSSD 1To HD 6To
     


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AutoDidact
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how does the unreal link works?
and do you need the export version of iclone to use this?


It seems to be in early testing according to Tony(RL)
 so I doubt RL will talk much about
its specifics until it is more finalized.

Here is an example of the  Autodesk Maya Live link to Unreal being
demonstrated by Epic games




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Rottadamic
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Thanks, Now I know what it is


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TonyDPrime
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That Live-Link thing looks very cool, did you notice the out-of-sync frame rate for the transferred animation and the rag-doll physics going on, I wonder if it will 'import' a motion verbatim, framerate and all, or if it will try to incorporate the motion in at whatever framerate there is going on. 
Or, maybe the choppiness of the avatar with the weapon was due to the data streaming from another outside source.


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At any rate you can see that users of a Live link to unreal will not be insulated
from having to learn into use the Unreal engine interface & tools.

Which means leaving the comfort bubble of Iclone.


Just as those of us exporting to external programs had to learn how to use 
our  external applications.


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My name is Galactus,Devourer of worlds.
Look on my works ye mighty,..and despair!

My Feature length animated film
https://drive.google.com/file/d/17J9NeEDWIXUmdt3bx9q5dWrR50poEA5d/view

danmiller
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Postfrosch (2/1/2019)
I'm afraid that everything that has nothing to do with "games" and "gamebases" will be forgotten.
Who is interested in RL even the few oldies who want to make films as before?
The Gamers are the future and bring the money for RL

Greets Postfrosch



I’m focusing on film but doing it with a game engine. Film makers would benefit from Unity’s Cinemachine.
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danmiller (4/29/2019)
Postfrosch (2/1/2019)
I'm afraid that everything that has nothing to do with "games" and "gamebases" will be forgotten.
Who is interested in RL even the few oldies who want to make films as before?
The Gamers are the future and bring the money for RL

Greets Postfrosch



I’m focusing on film but doing it with a game engine. Film makers would benefit from Unity’s Cinemachine.


If all the complaints here about getting stuff from both CC3 and iClone into Unity are to be taken seriously, thanks but no thanks.  Unless we have a TRANSPARENT solution (i.e. export from iClone the entire scene and it will render in Unity) then a whole lot of us will remain forever in iClone's universe (and thus hope RL doesn't forget about folks who aren't interested in game engines).





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