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Message
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AlbertDup
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AlbertDup
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 38
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Hi any news on the Unreal iClone Live Link? It will literally save me hours every day with the project we are working on at the moment. It takes currently over an hour to import the FBX into Unreal with animation from iClone that was motion captured per take per character. Feedback on the IK driven motion capture would also be great.
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5 Years Ago by
AlbertDup
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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AlbertDup (7/5/2019) Hi any news on the Unreal iClone Live Link? It will literally save me hours every day with the project we are working on at the moment. It takes currently over an hour to import the FBX into Unreal with animation from iClone that was motion captured per take per character. Feedback on the IK driven motion capture would also be great.
Hi Albert, Unreal Link Link Plug-in for iClone will be released in late July or early August. I sent you a private message for the Showcase Collection Program (a chance to get the software earlier and for free)
Tony Product Marketing Manager
www.reallusion.com
Edited
5 Years Ago by
Tony (RL)
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wreeky
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wreeky
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 17,
Visits: 568
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Live Link will be a major time saver for me as well. Currently, for every panel of my graphic novel, IF the scene is compact enough that I can pull it off in iClone, I do. Most of chapter 1 is iClone. However, I'm finding building scenes with 100s of assets or large landscapes in Unreal to be much easier. The only drawback is creating poses in iClone and importing those into Unreal take so much time it ruins any creative flow. Yes you can tweak poses in Unreal and save poses, etc. But posing characters seems so much intuitive in iClone. Especially faces. Being able to live pose characters and screen shot panels from Unreal will improve my workflow considerably.
RW Saenz https://timemonkscomics.com https://twitter.com/timemonkscomics Reallusion, Unreal, Substance, Blender, Photoshop, zBrush, Marvelous Designer Rig - 128G Ram, i9 10900K, RTX 3090
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Waterlane Studios
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Waterlane Studios
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 66,
Visits: 308
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Miranda (RL) (6/24/2019)
Hello everyone! We shall be able to show you some work in progress next month. any news on the horizon..? :-)
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hello, how did you know that I am going to post something on Friday. Waterlane Studios (7/24/2019)
Miranda (RL) (6/24/2019)
Hello everyone! We shall be able to show you some work in progress next month. any news on the horizon..? :-)
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Mythcons
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Mythcons
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 448,
Visits: 3.2K
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Very much looking forward to an update on JCMs. It's going to be a game-changer. I'm hoping the system will also allow for morph-linking, so that a single dial can slide several morph values simultaneously (a CTRL dial).
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Waterlane Studios
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Waterlane Studios
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 66,
Visits: 308
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Miranda (RL) (7/25/2019)
Hello, how did you know that I am going to post something on Friday. Waterlane Studios (7/24/2019)
Miranda (RL) (6/24/2019)
Hello everyone! We shall be able to show you some work in progress next month. any news on the horizon..? :-) ... :-)
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 21.8K
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Ah, but perhaps "Friday" has slipped to "Monday" (perfectly all right -- better later, good, than sooner, not done :> .
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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haha Mike knows me! I still want to keep my promise, here you go! This is the conversion result of the face creation plug-in. Import a photo without doing further settings. I will show you how it works on Monday.
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Jfrog
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Group: Forum Members
Last Active: Last Week
Posts: 696,
Visits: 4.7K
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This is the conversion result of the face creation plug-in. Import a photo without doing further settings. The result is pretty close!
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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