Justin Dooley
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Justin Dooley
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 40
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We have a character with big bushy eyebrows imported as hair. It morphs in CC3 but when exporting none of the facial or expression morphs seem to export with it. That poses an issue for things like beards down the line. Any thoughts on how to correct this?
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 9.2K,
Visits: 21.8K
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Yeah, that's just the way it is -- hair outside of on top of the head comes in as cloth, and cloth cannot react to the morphs of the expressions. The only exception is that beards WILL follow the jaw at least (so open and close). Unlikely this will be different any time soon (read: not this year).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Justin Dooley
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Justin Dooley
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 40
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Gotcha so just going to have to make our own morphs for those elements. Was hoping that was not the case... Whatever. That's ok.
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Group: Forum Members
Last Active: 50 minutes ago
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I know that Dilerna made some facial hair morphs to work together with his beards. This meant only needing a small morph around the mouth, with some retexturing there. The morph would be matched to the beard "cloth". It did improve the look, and was not overly distorted.
Being an actual morph of the face, it moved with blendshapes for speaking.
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