you can bring all skin textures to 1 texture by using the game base option
(save your avatar before you do this)
and for hair and clothing you use the poly reduction(object) which has a bake textures option
you could set the poly reduction to 100% if you dont want to reduce it..
delete the original meshnow send the avatar to iclone or save it.
this also makes bringing daz stuff into a painter much much easier
and weight problem weight maps can be dealt with
.
Edited
5 Years Ago by
Kipster