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[CC3 to Unreal] Auto-Setup Plugin Download & Update History

Posted By Miranda (RL) 5 Years Ago
Rated 3.3 stars based on 3 votes.

[CC3 to Unreal] Auto-Setup Plugin Download & Update History

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rogyru
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Miranda (RL) (3/15/2019)
Hi everyone,

Thanks for your patience! Plugin Beta 2.0 just released.

Please find the download link from main post of this thread.
Since the auto-setup process of Plugin Beta 2.0 has been improved, please visit the instructions for the details of new procedure.
  • Enhanced: Simplified script execution procedure
    • You can simply drag and drop a FBX file and the rest of the procedure will be automated.
    • You can now use the Import Button to bring FBX files into Unreal.
  • Added: Customized Unreal Digital Humans shaders for hair, eyes, tongue, teeth, and skin.  The skin will come with two shaders:
    • HQ skin shader (high quality): using Unreal Digital Human as a base, we adjust the settings to up the ante on visual quality.
    • LW skin shader (lightweight): based on the shaders from Epic Game's Paragon, we leverage their highly optimize skin shader without compromising visual quality.
  • Added: Automatically split ORM textures into separate channel assignments for AO, Roughness, and Metallic.
  • Added: Assign the equivalent UE materials based on what was deployed in CC3:
    • Traditional -> Specular
    • PBR -> Roughness & Metallic
  • Fixed: Skeleton meshes for Motionplus will now be re-imported.

This soulds like a very good update , hope to test it out over the weekend
mtakerkart
mtakerkart
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Hi Miranda,

Works fine but is there a possibility to keep the smooth mesh  CC3 feature in udk ? Or does some one knows how to enable it in UDK ?
I tried the tesselation with a scalarparameter node but it adds polygons without smooting edges.

https://forum.reallusion.com/uploads/images/b6e28de4-17fb-40ff-8f21-b0ae.jpg


UDK 4

https://forum.reallusion.com/uploads/images/19c7ef58-e591-4afb-8dfa-b702.jpg


https://forum.reallusion.com/uploads/images/f82e0d63-325e-49e8-a0ca-21f5.jpg
macsklad
macsklad
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Hello!
Nah, I know it's not logical, but You have to do it in a different way. The effect is quite nice, even without any tweaking:

No Tess
https://forum.reallusion.com/uploads/images/03c55a2d-d8bb-4b1b-8e82-2a1e.jpg

Tess On

https://forum.reallusion.com/uploads/images/0d0adb7a-a57c-46af-b20b-1501.jpg

So, please, follow these stepsSmile
First You have to select the material, then scroll down to tesselation in details panel, like in this picture.


https://forum.reallusion.com/uploads/images/7aebd1e5-dcc7-4e01-a7ad-644c.jpg

After That, select PN Triangles, like in this picture.

https://forum.reallusion.com/uploads/images/bcf447ea-33b9-4d2b-9c8c-1fea.jpg
And Voila, worksSmile

Hope this helps!

Cheers,
macsklad

mtakerkart
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Thank you Macsklad but I did it before posting but it doesn't works. Strange edge and loooot of subdivisions...

https://forum.reallusion.com/uploads/images/d959e40d-85dd-4b03-975d-5e45.jpg



https://forum.reallusion.com/uploads/images/20c070f6-d382-4289-a22d-8ae1.jpg
Miranda (RL)
Miranda (RL)
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Hi Marc,

Have you tried Flat Tessellation?
mtakerkart
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Hi Miranda , Yes I tried it too.
Bassline303
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for me tessellation works best when you bake all textures to ONE texture in CC3.


Miranda (RL)
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Hi everyone,

Some features you requested have been implemented to the CC version we are currently working on.
If you like to get the latest information of what will be coming up next, please subscribe this thread >> https://forum.reallusion.com/FindPost408439.aspx

Thank you! Smile
TonyDPrime
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Hello!  Trying out the new 2.0 Unreal and 

Nice Skin!  Wow, very good!
Now, the hair ...wahhhhh....Doesn't really seem like all of the material options we now have get it looking any better....looks flat, not like Siren's.

https://forum.reallusion.com/uploads/images/8252dea3-7a7d-416c-a5a5-bddb.jpg


The other thing I find is PN Triangles Tessellation totally warping the mesh with errors.  No matter what setting or amount I set, looks distorted...and then Flat Tessellation doesn't even work almost , it does nothing.
https://forum.reallusion.com/uploads/images/88f11f96-958f-4b19-ae3c-1e0e.jpg


Miranda (RL)
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TonyDPrime (3/28/2019)
Hello!  Trying out the new 2.0 Unreal and 

Nice Skin!  Wow, very good!
Now, the hair ...wahhhhh....Doesn't really seem like all of the material options we now have get it looking any better....looks flat, not like Siren's.


We are using LWHQ Shader for hair, which has better effects than the default shader.
However, since there is no such textures to present the depth of hair, it still looks worse than skin. It's kind of the known issue at the moment.

The other thing I find is PN Triangles Tessellation totally warping the mesh with errors.  No matter what setting or amount I set, looks distorted...and then Flat Tessellation doesn't even work almost , it does nothing.

Input the command " r.TessellationAdaptivePixelsPerTriangle 10000 " in Unreal, and it will look normal.
Hot key to open console command in Unreal: ` (~)

Before:
https://forum.reallusion.com/uploads/images/63223a0e-ea0d-47cb-b6d2-29a8.png

After:
https://forum.reallusion.com/uploads/images/e1b832ea-be39-4bb3-b9f9-d3d1.png




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