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Message
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rogyru
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rogyru
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 497,
Visits: 1.3K
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Miranda (RL) (3/15/2019)
Hi everyone, Thanks for your patience! Plugin Beta 2.0 just released. Please find the download link from main post of this thread. Since the auto-setup process of Plugin Beta 2.0 has been improved, please visit the instructions for the details of new procedure. - Enhanced: Simplified script execution procedure
- You can simply drag and drop a FBX file and the rest of the procedure will be automated.
- You can now use the Import Button to bring FBX files into Unreal.
- Added: Customized Unreal Digital Humans shaders for hair, eyes, tongue, teeth, and skin. The skin will come with two shaders:
- HQ skin shader (high quality): using Unreal Digital Human as a base, we adjust the settings to up the ante on visual quality.
- LW skin shader (lightweight): based on the shaders from Epic Game's Paragon, we leverage their highly optimize skin shader without compromising visual quality.
- Added: Automatically split ORM textures into separate channel assignments for AO, Roughness, and Metallic.
- Added: Assign the equivalent UE materials based on what was deployed in CC3:
- Traditional -> Specular
- PBR -> Roughness & Metallic
- Fixed: Skeleton meshes for Motionplus will now be re-imported.
This soulds like a very good update , hope to test it out over the weekend
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 hours ago
Posts: 3.1K,
Visits: 28.2K
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Hi Miranda, Works fine but is there a possibility to keep the smooth mesh CC3 feature in udk ? Or does some one knows how to enable it in UDK ? I tried the tesselation with a scalarparameter node but it adds polygons without smooting edges. UDK 4
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macsklad
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macsklad
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 6,
Visits: 106
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Hello! Nah, I know it's not logical, but You have to do it in a different way. The effect is quite nice, even without any tweaking: No Tess Tess On So, please, follow these steps First You have to select the material, then scroll down to tesselation in details panel, like in this picture. After That, select PN Triangles, like in this picture. And Voila, works Hope this helps! Cheers, macsklad
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 hours ago
Posts: 3.1K,
Visits: 28.2K
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Thank you Macsklad but I did it before posting but it doesn't works. Strange edge and loooot of subdivisions...
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Marc,
Have you tried Flat Tessellation?
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 hours ago
Posts: 3.1K,
Visits: 28.2K
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Hi Miranda , Yes I tried it too.
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Bassline303
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Bassline303
Posted 5 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.6K,
Visits: 13.9K
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for me tessellation works best when you bake all textures to ONE texture in CC3.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone,
Some features you requested have been implemented to the CC version we are currently working on.
Thank you!
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 3.4K,
Visits: 12.4K
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Hello! Trying out the new 2.0 Unreal and Nice Skin! Wow, very good! Now, the hair ...wahhhhh....Doesn't really seem like all of the material options we now have get it looking any better....looks flat, not like Siren's. The other thing I find is PN Triangles Tessellation totally warping the mesh with errors. No matter what setting or amount I set, looks distorted...and then Flat Tessellation doesn't even work almost , it does nothing.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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TonyDPrime (3/28/2019) Hello! Trying out the new 2.0 Unreal and
Nice Skin! Wow, very good! Now, the hair ...wahhhhh....Doesn't really seem like all of the material options we now have get it looking any better....looks flat, not like Siren's.We are using LWHQ Shader for hair, which has better effects than the default shader. However, since there is no such textures to present the depth of hair, it still looks worse than skin. It's kind of the known issue at the moment. The other thing I find is PN Triangles Tessellation totally warping the mesh with errors. No matter what setting or amount I set, looks distorted...and then Flat Tessellation doesn't even work almost , it does nothing. Input the command " r.TessellationAdaptivePixelsPerTriangle 10000 " in Unreal, and it will look normal. Hot key to open console command in Unreal: ` (~) Before: After:
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