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Message
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sibi_naayagam
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sibi_naayagam
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 28,
Visits: 259
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kmitchell.12catblackstudios (1/10/2020)
sibi_naayagam (12/22/2019)
Miranda (RL) (12/18/2019)
Thanks Kevin for sharing your experience! @ryobg, victor.stan There are some API changes between 4.23 and 4.24, which means that we will need some time to update the codes and test. We are evaluating the efforts. If there is further information, we will let you know. Thanks! P.S. It's good to know your urgent demand for the updated plug-in, which means that this tool really helps you in some way. Miranda Yes, I'm waiting for the update as well. I'm using CC3 characters in Unreal 4.24 for my Thesis and the sooner this plugin releases, the better for me too Thanks for all the great work! Using the latest engine For school is bad. Us4 releases are not stable until the next release is about to drop or right after the next release drops. I highly advise you to use 4.23 for now as there are already a crap ton of issues ppl have had in 4,24. Do not use 4.24 til 4.25 is near completion True. I agree about the stability. But I require some of the new features including the Virtual Production and RTX updates so despite the crashes that I face, I decided to fix on 4.24. Miranda (RL) (1/13/2020)
Hello everyone! The UE4.24-compatible Auto Setup plug-in just released today! Please visit webpage to download the latest plug-in >> https://www.reallusion.com/character-creator/unreal-engine-auto-setup.htmlMiranda Peter (RL) (1/10/2020)
vinny.jordan (1/10/2020) ETA for when Auto Setup will be compatible with Unreal 4.24?
The team are working on the 4.24 update but there isn't a finalised release date as yet. We hope to have more news soon. Thanks a lot, Miranda and rest of the team! You guys are awesome!
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mechatrex69
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mechatrex69
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 19,
Visits: 421
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Hello i found a strange situation When I use auto setup import character Will lose the effect of spring But when I use general input It is normal Hope this bug can be fixed in the future
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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mechatrex69 (3/3/2020) Hello i found a strange situation When I use auto setup import character Will lose the effect of spring But when I use general input It is normal Hope this bug can be fixed in the futureHello mechatrex69, We checked the issue and found that bone constraint inside Physics Asset will be lost after importing character into UE via Auto Setup. We still need further information to clarify the root cause.. Can you capture a screen video to show the process? Thanks!
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Onidra
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Onidra
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 4,
Visits: 47
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Hi,Thanks a lot for the plugin, I love it. But When I try to create a package of my game, I can't launch it. I have that in the logs:LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''LogPluginManager: Error: Unable to load plugin 'RLPlugin'. Aborting.LogCore: Engine exit requested (reason: EngineExit() was called)LogExit: Preparing to exit.I tried to copy the plugin folder from my project inside the engine of the Package but I can't make it work Maybe I'm not putting it at the good place?
Edited
4 Years Ago by
Onidra
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Onidra
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Onidra
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 4,
Visits: 47
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Hi,
When I try to create a package of my game, I can't launch it. I have that in the logs:
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Error: Unable to load plugin 'RLPlugin'. Aborting. LogCore: Engine exit requested (reason: EngineExit() was called) LogExit: Preparing to exit.
I tried to copy the plugin folder from my project inside the engine of the Package but I can't make it work Maybe I'm not putting it at the good place?
Thanks, Charlotte
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unit23
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unit23
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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Onidra (3/10/2020) When I try to create a package of my game, I can't launch it. I have that in the logs:LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Error: Unable to load plugin 'RLPlugin'. Aborting. Hello, which UE version and AS version are you using? Did you tried to disable the RLSetup in before packaging?
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Onidra
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Onidra
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 4,
Visits: 47
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Hi,
I'm using UE 4.24.3 And I have the last version of the plugin, 4.24. When I had the issue, I downloaded again to reinstall it, to be sure I had the last one.
I was afraid to disable the plugin, and that my characters will be impacted. I did a try, and if I uncheck the plugins (without rebooting the project), I can export and that's working. Seems to have no impact, the characters are fine in the exported game. So it's the better way to do a package?
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mechatrex69
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mechatrex69
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 19,
Visits: 421
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unit23
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unit23
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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mechatrex69 (3/12/2020) hi I'm facing some problems when importing character with motion in ue4 it seems like a cc3 skeleton issue or hair spring effect cause it because it looks ok when using other character (in iclone) please helpMake sure to follow the steps and settings outlined here, https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/02_for_Unreal/Importing_Character_FBX_File.htmEspecially check that T0 ref pose is ticked.
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mechatrex69
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mechatrex69
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 19,
Visits: 421
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hey man thanks for your tips after fighting for a day I figure it out when exporting, remember to check the universal T-pose editing
Edited
4 Years Ago by
mechatrex69
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