In the past, I was able to create CC clothing, add it to a CC character, push it to iClone and then add morphs to the clothing. This was actually the basis for one of my content lines (Morph Line clothing and accessories). I have a skirt and pants in the marketplace store which are based on this concept as well as a number of accessories. The problem is that I have not created such content for a while and have completely forgotten the workflow that I used.
Creating the CC clothing is not an issue. I know how to do that. Pushing the character with the clothing to iClone is not an issue either. However, the Motion tab for the clothing does not have Morph Creator (it only has Morph Animator). It is only available for the whole Character (in which case you need to provide morphs for the whole character). I am sure that in the past I managed to add morphs just for the clothing without having to add the character into my morph object.
I recall having to detach the item to make the Morph Creator available and then re-attaching the item. However, I don't know if that was for clothing or accessories. In any case, the clothing does not have a detach option.
Has the work flow for creating clothing with morphs changed in CC3? Does anyone know how to achieve this? As I said, I have a skirt and pants in my store (as well as accessories) which use this concept, so it is (or at least was) possible.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast