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UV editing?

Posted By sterlingy 5 Years Ago
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illusionLAB
illusionLAB
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Hemi light?  Haven't you heard?  In v2.80 the Hemi light is "no more"...  I've paused on making tutorials with Blender as there have been so many changes/improvements in the past few months - far easier to navigate (for newbies anyway).
4u2ges
4u2ges
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Good luck Sterlingy!

Mark, I have seen you guys been playing with 2.8 and eevee. Me? I'm kind of slow when it comes to changes.
I am still with 2.79 (I would have still been with 2.78, if not for Mike Kelley, who did not trust it when we were troubleshooting some issues).
But I will sure check the new 2.8.. well sooner or later Smile




sterlingy
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@illusionLAB & @4u2ges
I was wondering how to 'brighten' the scene in texture mode. Default is awfully dark.
If the Hemi Light is no more, what is the 'new best way' to brighten things up?
In Maya, there are a myriad of ways to do this, i'd assume Blender has a few too.




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4u2ges
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That is a question to IllusionLAB exclusively. He's been playing with v2.8 beta a lot Wink

Edit: OK downloaded v2.8 - 4 area lights would do fine evenly illuminating the object at strength 0.6-0.8.
But darn! Hiding lights in viewport would turn them OFF as well? No way!

Oh boy! Switching to any view mode resets the view to Perspective from Orthogonal...
No, not for my workflow! No just yet..Whistling





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5 Years Ago by 4u2ges
illusionLAB
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Quick video to get more light... without more lights!  Each window... layout, UV, shading etc. remembers the last view you setup... I haven't done it, but I'm sure you can define your own default "ortho" view for UV or Texture.

sterlingy
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@illusionLAB
Great Video! Fantastic.

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illusionLAB
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No probs... I'm diving between so many different software packages I've started recording mini tutorials so I don't have to keep learning the same thing over and over! ;-)



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