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Any time line

Posted By Kiwi-Hawk 5 Months Ago
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Kiwi-Hawk
Kiwi-Hawk
Posted 5 Months Ago
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Kia ora

Is there any time line for when we can pass Crazytalk heads into CC3 to save as head mophs for adding to characters? being new to the RL system it's driving me bonkers trying to figure out work aronds while learning the software, CC3 in sold as a standalone package BUT there so much you can't do unlenss you have iclone 3D xChange and Crazytalk. theres a lot of tutorilas sure but they ar not consistant theres nothing taking a character fro go to wo, I know iot's maybe jus me but I find theres a disconnect with tutorial that just teact a featuer. Kai is goo BUT ssadly for me he's feels more like a salesman and teach's using product you CAN'T follow with less you brought them, his tutorials feel more like a maketing product than a tutorial for me

I'd like to see to for UE4 and rig option thats a slipt body eg: head hand_l hand_r torso and feet or a torso_top and Torso_bottom that can be used for main character that change armours and clothing
Peter (RL)
Peter (RL)
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You can already use CrazyTalk 8 3D heads in CC3.

1. In CrazyTalk 8 just export your 3D head as an RLHead
2. In CC3 load a CC1 Base Character from the folder shown in the image below.
3. Now on the Morphs tab of the Modify Panel select "Head" from the left column and then click "Reset" at the bottom of the right column.
3. Now drag your exported CT8 RLHead onto your CC1 character in CC3 and it will apply as normal.
4. You can now optionally convert the CC1 character to a CC3 character if you wish.

https://forum.reallusion.com/uploads/images/1e9ebc33-715d-4999-b596-9915.png


                                                                

Peter
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Kiwi-Hawk
Kiwi-Hawk
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Kia ora

Same answer everytinehttps://forum.reallusion.com/uploads/images/7539fa16-a3b6-4c39-ae31-47d4.png
I don't have 3DxChange pipline does that matter, be best it does NOT
Edited
Last Month by Kiwi-Hawk



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