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How export facial animations to Unity3D?

Posted By Alexxander 6 Years Ago
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Alexxander
Alexxander
Posted 6 Years Ago
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Hello,
I have iClone animation pipeline. I made test animation consists of both body and facial animation via proper Pappet each of them. After I exported this actor and animation into FBX format via 3DXchange. Body animations in Unity is OK, but I can't see any facial animations there. Is there correct instruction how export facial animation to Unity3D? Is it possible at all?
hirospot
hirospot
Posted 5 Years Ago
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Hello,
When I had tested the facial animation in Unity, Mega‐Fires.unitpackage was needed.

Please check the last part of my past report and MEGA-FIRES.
http://www5a.biglobe.ne.jp/~hirospot/iClone/iClone5.5_J/


As for [ iClone to Unity Live Demo ] by Reallusion:
 (made with iClone & 3DXchange 5.5 test version)

https://www.youtube.com/watch?v=jtLf3I9gmpQ


Thank you,
Hiro

Edited
5 Years Ago by hirospot
hirospot
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MEGA-FIRES Video
  ・Unity Asset Store Pack - Mega-Fiers Mesh: https://www.youtube.com/watch?v=oYikTeTPy0U
  ・MegaFiers for Unity Features Video: https://www.youtube.com/watch?v=dN8CklvhCeA

Edited
5 Years Ago by hirospot
vidi
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No
Because since Unity 4.3 supported Blendshapes aka Morphtarget , 
is Megafier not needed.
Megafier was in old Days the alternative solution for vertexanimation based  support in Unity . But a Facial Expression can also made as  a Bonebased Animtion.  
Anyway,  All what you need is , Export as Motionplus from 3D xchange . That store also  the facial Animation. no matter if bone or morphbased.  
If your Character Face Expession is Morphbased  you get also all Facial Expression MorphsTargets  as Slider . wich are  listed in the Unity Inspector. 


-------------------------------------------------------------------
liebe Grüße vidi




Edited
5 Years Ago by vidi
hirospot
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@Vidi,
Thank you Vidi, my old report was dated on 2013.8.12, and used  Motion Plus data created on iClone 5.5.
Unity was version 4.1.5f1 at that time.

I need to update myself.

Thank you, anyway.
Hiro




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