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How do I split Head and Body morphs when creating a custom dial in CC3 from an FBX?

Posted By ken_1171 6 Years Ago
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How do I split Head and Body morphs when creating a custom dial in CC3...

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ken_1171
ken_1171
Posted 6 Years Ago
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I have been experimenting with importing my Poser characters into CC3, and everything works fine - except when I try to create head-only or body-only morphs. I have been searching the manual, and I couldn't find anything specific to this. When we create a new morph dial, it asks if I want it to be body or head, but it appears to always make it full body. 

It's a bit confusing how to make a head-only, or body-only dial because I am morphing from one figure into a different one, which is very unusual. Even if I export just the head shape, the rest of the body is still different from the CC3 base figure, so it ALWAYS understands it as a full body morph. It doesn't seem to make any difference if I choose "head" or "body" from Create --> New Morph Slider. 

Could someone please give me a hand with this? I couldn't figure out how to handle this. All I want is to create separate head and body dials for my imported FBX. So far I could only make it full body.
Kelleytoons
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Posted 6 Years Ago
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Mike "ex-genius" Kelley
sonic7
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Mike .... you make it look so easy! (Will take a few "re-runs" of your video to sink into my head) .... And you "wing it" just fine -- lol ....
(Hope you enjoyed that 26lb turkey) .....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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ken_1171
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Thank you, Kelley! That explains everything I wanted to know about how to split head and body morphs in iClone/CC3! I was a bit surprised CC3 couldn't do it on its own, but that explains why I would always end up with full body now. ^___^



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