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Posted By dougbussell 6 Years Ago
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Snarp Farkle
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I too wish you a speedy recovery Alan,

I still revert back to the iC6 tutorials and can relate them pretty well with iC7's interface, it at least gives me enough information to find my way!

I can't thank you enough for all the hard work and dedication you put into it, and so I know that you have what it takes to beat this thing!

Looking forward to hearing from you here on the forums, I've missed your insight! Smile


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AlbinosGambit
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First of all, thank you for taking the time to reply back Allan.

I am so very sorry to hear of your health issues, I wish you all the best.

iClone 6 - FUNDAMENTAL TRAINING VIDEOS:
Yes, I understand its commercial product, do you think it still has value?

Regarding all the other tutorials you mentioned, where can we find them? I can't see any links for that?!||

All the best!


Alan_M (2/15/2020)
sonic7 (1/21/2019)

Was curious to know how Alan was travelling with the iClone tutorials?
Steve.

[b]AlbinosGambit
this is only a demo preview? you actually have to buy the course right, or?
Albin.

Hi folks I will do my best to respond belatedly to this forum posts, in particular sonic7 and AlbinosGambit.
First let's address Albin's, it is indeed correct that the iClone 6 Fundamentals course that I created in collaboration with Mysterious Movies is still a paid for product and as per the link previously provided you will see the course still retails for 79$. It shows a reduction from $116 but I cannot recall a time when it was not sold at $79 for the full set of modules. So, yes, it is a commercial product still. There was always an intent to do a course for iClone 7, but more of that later.
Onto Steve's question "Was curious to know how Alan was travelling with the iClone tutorials?".This is going to be a long one so strap in.
The original course was a collaboration between Reallusion, Mysterious Movies and Myself. Reallusion did the high level management content guidance and marketed the course along with providing access to some normally paid for library content that would be given away with the course. Mysterious Movies were the company that had the relationship with Reallusion and did the financial deal for the course, they also provided editorial for the end product. And of course, I was the designer and creator of the course, I would record the screencasts and then hand these over to MM for editorial which including annotation overlays, though I did quite a bit of that myself as well. As you know the course is some 50 hours, this does not get magicked up overnight, if you are making a course and videos that will be sold then the end purchaser has the right and expectation for the material to be presented well. We all know the state of a lot of general free YouTube tutorials where they leave all the errors in etc.
So, the way it works is you need to plan the course ruthlessly before you start recording. When you do record the rule, I have learnt is that for a full day of recording, (8-10 hours) you should only expect to get one hour of usable material by the time you have finished editing. As you can see, this becomes a very long process and the only way I could create the course was by agreeing a monthly payment plan with MM so I could pay my bills and not starve. (Obviously after release I was also eligible for Royalty Payments).
That is how the iClone 6 Fundamentals Course got created. When it was completed, I went back to my normal day job as a VFX Supervisor/Consultant. The only way that an iClone 7 course could be created would be working under a similar arrangement or for some other way to present itself. (The latter has kind of happened so stay tuned). 
So, this is why I disappeared off the radar, work would not allow the luxury of any spare time to work on another major course of this scale. And then life happened! Five years ago, I started to become gradually ill, it progressed over subsequent years until finally the medics over here in the UK figured out what was wrong with me. By the time of diagnosis, a huge toll had been taken on my body and due to my inability to work reliably on a daily basis I ended up losing my entire client base. I had to accept the reality of my situation and decided that the best thing was to retire from the industry I love. I finished my last commercial project back in October of 2019 and have not worked commercially since. This forum is not the place for medical stuff so I will simply use one word that most people will be familiar with. 'Cancer'.
The irony is that I now have a huge amount of time on my hands and I have been looking at doing more tutorials, I just have to find a way to managing things with my health as I am far from being out of the woods as they say. I do not want to embark on another massive course only to discover iClone 8 pop's out just as I am about to launch the iClone 7 version. We are due a road map for iClone any time soon so let's see what is on it.
 
Anyhow, that is it for me for now, if I think of anything else I will pop back and post.










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Albin
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Alan_M
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Hi Albin,

"Yes, I understand its commercial product, do you think it still has value?"

It is somewhat difficult for me to answer this question as I created the course and could therefore be accused of being positively biased just to get a sale. Smile What I would say is that other purchasers have commented that they still find aspects of the course useful even when using iClone 7. Having said that the jump between iC6 and iC7 is quite extensive and the most notable area where you might find the course lacking is the lighting and rendering due to the fact that iClone 7 implemented an HDR/PBR workflow which massively improved render quality over iClone 6. Of course that module does teach basic three point lighting which is a generic real-world standard used in live action film making and photography. I am sorry I cannot be more specific for you needs but I would point out that it is a Fundamentals Course and is designed for new users. If you are already a medium to power user of iClone you may not get much out of the course. 

"Regarding all the other tutorials you mentioned, where can we find them? I can't see any links for that?!||"

This one has confused me as I did not mention any other tutorials, that huge list you quoted on Page 5 of this thread looks like it was created by Sonic7 and not by me, so I cannot help you with any links if that is what you are referring to, you would would need to ask Sonic 7.

All the best

Alan M
animagic
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AlbinosGambit (2/17/2020)
Regarding all the other tutorials you mentioned, where can we find them? I can't see any links for that?!||

The videos can be found on YouTube. Just search for the title to get to them.

For example, "Creating a Stylized 3D Character with iC7 & CC" gets you a page with links to the specific video as well as related ones.


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AlbinosGambit
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Thanks!

Appreciate it, then I will find my way.-) I hope to create some fantastic stuff with the software, but right now I am just overwhelmed where to begin.

at least I have started to watch all the basic tutorials from reallusion on their website and also some more advanced stuff. Like Face key editing and just playing around learning the software.

Anyone who has experience with using Kinect Sensor V. 2.0? for PC using it to do animations? Do you recommend it?

is it recommended to start using Blender to make my own characters, props, etc first and try to for example replicate some scener from Toy Story to learn?





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Albin
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ultimativity
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@AlbinosGambit

Regarding Blender 8.0, I am working on a feature film. In my experience, building basic structures in Blender is worth the effort. For example, I am just completing a casino lounge with stage where my main character's wife is singing. The advantage of building this room in Blender is that I can import it as one object, greatly reducing the load on my graphics card when animating. 

As far as learning iClone, the advice I would provide based on my workflow, is this: have a project you want to complete. Any time you watch a tutorial, use it to complete some aspect of your project. This also helps in deciding which tutorials to select from the plethora of videos available.

Cheers, 
Nathan

Nathan

animagic
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To add to this advice, I would use Character Creator to make your characters or modify existing ones.

You have to decide if you want to spend a lot of effort modeling everything from scratch or if you want to get a head start with existing content. Animation itself is challenging enough if you just start out.


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AlbinosGambit (2/20/2020)
Thanks!

Appreciate it, then I will find my way.-) I hope to create some fantastic stuff with the software, but right now I am just overwhelmed where to begin.

at least I have started to watch all the basic tutorials from reallusion on their website and also some more advanced stuff. Like Face key editing and just playing around learning the software.

Anyone who has experience with using Kinect Sensor V. 2.0? for PC using it to do animations? Do you recommend it?

is it recommended to start using Blender to make my own characters, props, etc first and try to for example replicate some scener from Toy Story to learn?


I wish you all the best in you new creative adventure, it can appear daunting but with perseverance I am sure you will get there.

I do not have a Kinect V2.0 but I do have my old trusty Kinect for PC v1.0. I still use it as I have it ready for easy set-up and used it on a commercial project last Autumn. The Kinect V2.0 is a better product from the capture point of view and of course is a fraction of the cost of a full body mo-cap solution which at a minimum will set you back about $1,500 or more. What I would say about working with Kinect data is that you must expect to do plenty of clean-up. The data can be very jerky and bouncy dependant on your capture area. If you are not a hand animator then the Kinect can get you a result much quicker, that is certainly the case for myself and I have a pipeline set-up to do it. If you do go that route then you need to invest in the Curve Editor plugin, it is an absolute must for editing mo-cap data and makes it easy to edit out any annoying motion spikes among other things.

As to characters I would take Animagic's recommendation and use Character Creator, it was designed for the easy creation of characters which are pre-rigged and also have all their facial phonemes set and ready to go. Making your own character in Blender is a huge task as none of the above is done for you. You have to build, then rig then create all the facial morphs. It is a big task to learn. One thing you can do though is use Blender to make a full body morph target that can be loaded into Character Creator to alter the shape of the base mesh. This is how third parties in the Reallusion Marketplace create the stylised body packs that you see. But, I would say do not run before you can walk.

One thing you can use Blender for is creating props and sets, I do this all the time when I need something bespoke.



Alan M



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