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[ iClone 7.4 ] Showcase of Python API for iClone

Posted By Tony (RL) 7 Years Ago
Rated 5 stars based on 1 vote.
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Tony (RL)
Tony (RL)
Posted 7 Years Ago
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Dr. Nemesis (12/12/2018)
Man, that joint morph script is a lot like what I needed to automatically drive wrinkle maps.
I was exited before but after seeing the examples, I’m losing my mind. Good work!
+1 for early documentation. I’d love to dive deep into this as soon as humanly possible.
You already have 2 sample scripts. Can you show us the code? Even copy/paste on the forum would be fine.

 


Hi Leo,

The team is still working on polishing these showcases now.
The code of the showcases will be published when iClone 7.4 launches.


                                                          
Tony
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www.reallusion.com
gerdich
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Me too! I can't wait!

Is the API accessible through .dll calls so that I can access it with Delphi?

I would like to have components that I can redistribute. This would allow me to integrate interactive little iClone animations in my Desktop and Mobile applications.
RobertoColombo
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Hi Tony,

one question: which IDE is going to be supported ?
Will we have a real-time debugger that helps us to step-by-step check our code while iClone is running ?
Maybe connected to Visual Studio ? :)

Regards

  Roberto

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Tony (RL)
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RobertoColombo (12/15/2018)
Hi Tony,

one question: which IDE is going to be supported ?
Will we have a real-time debugger that helps us to step-by-step check our code while iClone is running ?
Maybe connected to Visual Studio ? :)

Regards

  Roberto


Hi Roberto,

We won't have an IDE or other debugger environments in iClone, but iClone will have a console report function which can let you trace problems.



                                                          
Tony
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www.reallusion.com
RobertoColombo
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Tony (RL) (12/18/2018)
RobertoColombo (12/15/2018)
Hi Tony,

one question: which IDE is going to be supported ?
Will we have a real-time debugger that helps us to step-by-step check our code while iClone is running ?
Maybe connected to Visual Studio ? :)

Regards

  Roberto


Hi Roberto,

We won't have an IDE or other debugger environments in iClone, but iClone will have a console report function which can let you trace problems.




Hi Tony,

mmmh... that´s interesting... so we will have a tracing feature but not a step-by-step debugger capability.
It´s probably a bit limiting and I hope that in future RL can integrate something.
Of course we are at the "baby-born" stage, so I am sure you will be interested in all the suggestions and feedbacks coming from the people using these API to improve the whole framework.

Said this, you previously mentioned that the GUI is based on QtPy: they have an integrated IDE for the GUI development.
I wonder whether at least this one can be use to build up the GUI before the actual code that takes the control over iClone internal element is run.

Regards

  Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

mr_vidius
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this is all well and fine. but my question is.. will RL fix some of the issues that are current? like the persona issue. or will they 
make some sort of upgrade to the persona so it works in iclone? would be interesting to find that out.


vidius
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I have a question about the Joint Morphing Plugin. The question that comes to mind is where will we need to locate the morphs in order to take advantage of this? Right now, you can have morphs loaded in 3Dxchange, or you can add them later on to the morph animation section? As of right now, you can't easily transfer the morphs from one location to the other so I'd like to know how to construct my figures  to take advantage of it. Another question that comes to mind is whether or not the Joint Morphing plugin is only available for CC3 Characters or will we be able to use this feature with DAZ characters or custom characters you import? 
dogged2003
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mr_vidius (12/18/2018)
this is all well and fine. but my question is.. will RL fix some of the issues that are current? like the persona issue. or will they 
make some sort of upgrade to the persona so it works in iclone? would be interesting to find that out.
vidius

They do something. But Not in hurry.
Did you write obout error in Feedback Tracker?
We will be happy to vote about error!
Let me remind you about the mirror: Add a functioning mirror. The greatest number of votes 34!


My YouTube channel.
Postfrosch
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Let me remind you about the mirror: Add a functioning mirror. The greatest number of votes 34!



And despite the high number of votes there is still no such function:angry::crying::(:Whistling::doze:
Greets from Germany
Postfrosch


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animagic
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Thank you for bringing the mirror again into the spotlight. :)

I have tried since iClone 6 (Issue #329, 54 votes, 3838 views), and then made a new entry for iClone 7, which has 34 votes as you pointed out.

So even a large number of votes is no guarantee for implementation or at least a comment from RL...:crying:

I have never found an explanation why an adequate mirror surface could work under DX9 (not perfect, but usable) but not under DX11. 


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