darkrepast
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darkrepast
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 29,
Visits: 191
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I've got a bunch of different wing props in Daz. I'm able to import them with a character into CC3 but they appear to be stiff and unable to move. Is there something I'm missing? Should I import them with 3DExchange and then attach them later?
Any thoughts would be appreciated. Thanks!
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: 54 minutes ago
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You'll have to be a LOT more specific -- there are many different ways for folks to create wings. Some of the Daz wings have morphs -- you can import the morphs and use as usual. Some are rigged -- in those cases XChange is best but you may struggle with the rigging (I know I have on many occasions). If you let me know which wings in particular you're trying I can be more helpful.
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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darkrepast
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darkrepast
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 29,
Visits: 191
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Sure.
I've got the Cyber Wings by Midnight Stories. I've got the Feathered Wings by 3D Universe. I also have the Raw Seraphim Wings by RawArt. They have morphs and such.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: 54 minutes ago
Posts: 9.1K,
Visits: 21.8K
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Actually, none of those sets have any morphs. They have fit and adjustments and "posing" controls, which aren't the same thing (it's a little deceptive in that they do appear where you might expect to see a morph, but only a morph has a button on it that allows you to see the parameter settings -- pose and fit controls just have sliders). Now, you *can* create a morph, but it's a royal PITA (just because of the way Daz works -- sorry). I think you're better off bringing them through XChange rigged as they are, although that's also a PITA (I really hate posing things with bones inside of iClone, but that's just me. Perhaps you don't have that same issue). At least that way you can save a motion file (morphs are really better for things that change kind of incrementally -- hard to explain, but if a ball is squashed flat that makes a good morph, but if that ball moves up and down you really can't "morph" it in that manner well).
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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darkrepast
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darkrepast
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 29,
Visits: 191
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Thanks for the information! I really appreciate it!
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