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A way to convert this file?

Posted By sonic7 6 Years Ago
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Rampa
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I found it easiest to start from scratch and build one cycle of the movement in the Motion Layer. The difficulty you'll run into there is that when you move the pelvis, it will often result in some wiggle of the limbs, despite being locked in place. So it takes some fine tuning. 

I would consider it a HumanIK bug, but one that is probably very difficult to communicate what exactly the problem is.

Anyway, I'll be posting a tutorial soon.
Rampa
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Sorry. I ended up busy all day today. I'll still try and get this done soon.

A wierd anomally, as I mentioned, is moving the limb bones relative to the root bone as it is moving causes a "wiggle". So the locked foot on a rung will suddenly move in a little circle as the root bone moves and it is supposed to stay put. 

See what I mean about hard to explain? Wink
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This should get you started. The basic method is pretty straight forward. This starts from scratch, rather than an existing motion.

sonic7
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Rampa - Yes, unless a person's actually *doing* this - it's definitely hard to explain - I agree. A climb has movement in all 3 directions, all interacting with one another. The problem is that unless it's something the 'Reallusion' team's actually attempting themselves - it will simlpy remain an 'obscure requirement' and not on their 'radar' for being addressed. Which is why, as Job said - you just end up 'disguising' the move in order to 'sell' it.
The biggest surprise for me - is my inability to approach this in a 'precisely defined and methodical' manner - where you can effect changes *predictably* with what you do. (for me it seems a 'hit and miss' affair). But whether the software's *able* to predictably execute such a move is an 'unknown'. I could be chasing the impossible - but then again - this is 'animation software' after all. Sure - every software has it's *limits* but is this realistically beyond iClone's limit?

@Ani ..... I know very little about Python - but have plenty of ideas for it's possible 'uses'. I'm sure there's going to be some very 'ingenious' routines created.

Edit:  ------ Cross posted with you Rampa  ---- thanks- I'll look at your video now ....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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6 Years Ago by sonic7
sonic7
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Brilliant Rampa .... Great tutorial ! ....
This Video does a number of things:
* 'Reminds' me of some 'basics' I still need to practice
* 'Confirms' a couple of thoughts I'd had - so made me feel more confident moving forward
* Introduces new ideas I hadn't thought of
* Most importantly it outlines solid, logical steps for approaching this animation (and other 'similar' animations).
Thank-you so much !!! Smile You've put new wind in my sails Rampa ....
I've said it before - member's videos like these are a valuable asset to this forum ....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

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6 Years Ago by sonic7
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Yet another brilliant tute from a master!!!!BigGrinWink


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Rampa
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I have finally come up with a very clear way to illustrate the "wiggle" issue. I submitted a tracker report.



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