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CC3: How can I export a character in A-Pose instead of the default T-Pose

Posted By weber.lars 6 Years Ago
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CC3: How can I export a character in A-Pose instead of the default...

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weber.lars
weber.lars
Posted 6 Years Ago
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Hi! 

I created a character and I want to Export it as an .fbx file for unreal in an A-Pose.
But all I ever get is a .fbx export where the character is in a T-Pose which is a total time killer for unreal retargeting.

My export Settings are like this - what am I doing wrong?


Siverse
Siverse
Posted 6 Years Ago
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hi there is an a-pose, i-avatar that needs to be put into the custom FBX export settings, ask them in support and they will show you
emypippo
emypippo
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Hello. I have the same problem. Did you find any solutions?
weber.lars
weber.lars
Posted 5 Years Ago
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Hi,

No I didn't find a solution. Even with the new Unreal export presets.
Did you?

Greetings,
Lars
Peter (RL)
Peter (RL)
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Since Character Creator 3.04 the T-Pose and A-Pose are automatically embedded in the FBX when exporting to Unity or Unreal.

                                                                

Peter
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www.reallusion.com


weber.lars
weber.lars
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If I use the plugin, then my imports look like this.
The base skleleton mesh without any animation is ok, but the generated "cultist_Anim_0_Open_A_UE4" animation is deformed.
What kind of base model do you use in CC3?

Any clue what I am doing wrong?

PS: this is a fresh install of the plugin in a fresh unreal 4.22.3 Editor.


https://forum.reallusion.com/uploads/images/93bcc25c-5b28-4ad3-b5a9-cdf4.png
Am7add9
Am7add9
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if you dont follow the tut precisely you get this deformity, i had it the first time
and never again


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Peter (RL)
Peter (RL)
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weber.lars (9/10/2019)
If I use the plugin, then my imports look like this.
The base skleleton mesh without any animation is ok, but the generated "cultist_Anim_0_Open_A_UE4" animation is deformed.
What kind of base model do you use in CC3?

Any clue what I am doing wrong?

PS: this is a fresh install of the plugin in a fresh unreal 4.22.3 Editor.


https://forum.reallusion.com/uploads/images/93bcc25c-5b28-4ad3-b5a9-cdf4.png


Please make sure you follow the steps exactly as shown in the tutorial below. In particular the Unreal FBX Import Options must be set as shown to avoid the problems you show in your screenshot.

https://youtu.be/hyfKQyXvTAc

Note: To get the A-Pose make sure you select "Use TO as Ref Pose" in the FBX Import Options in Unreal.


                                                                

Peter
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www.reallusion.com


Ascensi
Ascensi
Posted 4 Years Ago
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Problem with that is that many of us need to export baked poses for texturing/painting in other programs. I need the eyes closed, mouth open, fingers and toes(I wish) to be spread wide as well. 

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