If I use the plugin, then my imports look like this.
The base skleleton mesh without any animation is ok, but the generated "cultist_Anim_0_Open_A_UE4" animation is deformed.
What kind of base model do you use in CC3?
Any clue what I am doing wrong?
PS: this is a fresh install of the plugin in a fresh unreal 4.22.3 Editor.