Dorothy Jean
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Dorothy Jean
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 266,
Visits: 1.1K
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Hello guys! I just made a tutorial on how to create an open mouth blendshape that also includes the teeth so they open too, this will be a good start till they fix the issue. You just need the following applications: Blender Mesh Baker pro for Unity MorphMixer for Unity
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OlanderDA
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OlanderDA
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 92,
Visits: 335
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Great work on figuring out this workflow on your own. We figured out a similar path through Blender and is indeed a great way to fix this. The other method is using a C# script and controlling the CC_Base_Teeth02 from => Postion Y 0.0086 to 0.0190 = 0.0 to 1.0 (100.0%) to set ratio and with the Mouth_Open blend 0.0 to 100.0% driving the Position Y. Works really well. If curious send a PM and I can give you a cleaned up C# script.
Again...great work on figuring this out....which should not be an issue in the first place.
Cheers O
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Dorothy Jean
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Dorothy Jean
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 266,
Visits: 1.1K
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Thanks!! And i unfortunately i can't use any scripts. The program i use the characters for doesn't allow external scripts. I import my character into another game where i can then act out my animations and record my voice that produces the blendshapes. Its for the HTC vive or oculus rift. Vr is fun 😁
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