Hello guys, today Reallusion released this scanned pack for CC3
https://www.reallusion.com/ContentStore/ccdproduct.html?contentid=ACC300DIENU012420181115009 This package provides a new impulse for the motivation to add facial animations, with voice to a project. The teaser video
https://youtu.be/KaCOYXtXhxkAs a Unreal Engine developer I wonder what would be the best way to facilitate imported facial morph targets, make them work via blueprints, and how exactly is the best way to sync them up with voice.
ApproachesI could imagine to use the
UE Cinematics feature for cut scenes, with facial animations, syncing voice on a manual adjusted per keyframe level, but this appears to be very tedious, unless this is only very brief?