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IClone7 Unreal Export - Root Bone Name

Posted By spaehling 7 Years Ago
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spaehling
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spaehling
Posted 7 Years Ago
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Hey guys,
last days i found the time to import my CC3 Character into Iclone, make some facial animations and import everything into UE4.
Now i see a Problem. When i export to Unreal (using Unreal in export options), i get 2 different bones names for the root in CC3 and Iclone7.

Check Screenshot below:
TestUnrealExport_Skeleton = Character from CC3
TestFacial_Skeleton = Character from Iclone7

bone hiearchy is similiar, expect of the root bone. We have "root" from CC3 and "cc_base_boneroot" from Iclone7.

I tried to fix this, by importing the Iclone7 char to  Maya, rename it and export it, but then i lose all my MorphTargets on import in UE4.
But i think this is another topic and i gonna start another thread.

greetz Phil

https://forum.reallusion.com/uploads/images/6eaafa36-7ccd-450c-8146-3931.png




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