This has been an interesting and insightful thread... I have a couple of thoughts/questions and need input on something.
I’m a 1 person Game studio using Unity. I’m not an expert yet… probably just below the intermediate level.
One can get lost in trying to figure out which tool to use… then learning how to use that tool, etc. to the point you’re always learning/researching and never doing.
So,to leverage my time… and actually get to the place of making an actual game… I gotta do a combination of picking the right tool(s) and buying assets to use…and just get on with it... so I don't get stuck in the learning/researching vortex.
When I look around the “tool universe”… you basically have Blender, Maya, 3dsMax, Cinema4D,iClone, zBrush, etc. And the high level “topics” / features (in the context of this reply) would be Rendering,Modeling, Sculpting, Animation, Rigging, Texturing, VFX, Lighting.
So,when I break down the various topics… here is how I see it.
Rendering– I’m using Unity so rendering can be handled by Unity… so the rendering prowess of the various packages I don’t think would/should matter?
Animation– Unity has some great animation assets you can get in the asset store… they seem to work great for folks… like the “Very Animation” asset, UMotion Pro and a bunch of other ones… not to mention assets like Final IK. Also, for Unity 2020,they are redoing their animation/rigging process/tools and from what I can see and heard… they are pretty good… to awesome. So, I don't see a need to take the deep dive into learning how to do animation on some other software package.
Rigging– same as above for Animation… Unity and some of the assets in the Unity Asset Store seem to do a good job.
VFX& Lighting – I would use Unity for that… especially with what they have coming out for 2019 and 2020… in terms of the VFX & Shader Graphs… Render Pipelines… along with a ton of solid assets in the asset store.
Texturing– I think Substance Painter is a must learn tool and software to have. It seems like it has become the industry standard and I haven’t seen any assets in the Unity Asset store that comes close to doing what Substance Painter can do and I do plan on learning how to use this tool.
Now,here’s my issue… I’m not that talented of a modeler/sculptor… so a solution to my shortcomings in this area is what I’m looking for… a way to buy a model/asset(from the Unity Asset store or from the various sites which sells 3d models)…and use that purchased 3d model as a “base” and then edit/modify it in a software package (perhaps using iClone or Character Creator 3) to make it “my own.” And then I can take it into Substance Painter… customize it some more…and then use the finish product in Unity where I can use the animations I already have in Unity to work with it… ie. retarget animations I already have to the new model/character that I created. SO... long story short... what is the best tool/software package to do this with (edit/modify/customize already made models/3d Objects)... given all of what I said above… where the learning curve isn’t as steep as it would be using Maya,Blender, zBrush, etc. and where you don’t have to have world class talent to produce something good?
PS – on an unrelated note... and curious... where does DAZ fit into all of this? I see it mentioned on the site but not sure, other than being a place to buy models… where it fits in at?
Edited
5 Years Ago by
MikeGro