Zarkam
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Zarkam
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 50,
Visits: 5.4K
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Hi! I am probably doing something wrong, but can't find out what. I am trying to export sequences of pngs from Iclone (7.3), and then use them as sprites for animations in Unity. But both Unity and TexturePacker seems to agree on that the background is not transparent so I get a grey tint instead of total transparency. I am thinking that the Project Setting-> Background Color is the culprit. If I change that I get the color as background, so guessing that the default is exported too ( gray ) . How can I get rid of the background color? Or is there another solution? Best Regards Lukas
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: 8 hours ago
Posts: 15.7K,
Visits: 30.5K
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I believe that a black background color gives you transparency (it used to). OK, you also need to disable the Static Noise effect that is added by default (against color banding):
Edited
6 Years Ago by
animagic
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Zarkam
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Zarkam
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 50,
Visits: 5.4K
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Hi! Could try now after my daywork, and it worked perfectly! Thanks alot! Best Regards Lukas
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Zarkam
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Zarkam
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 50,
Visits: 5.4K
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Edited
6 Years Ago by
Zarkam
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