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jarretttowe
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jarretttowe
Posted 6 Years Ago
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Last Active: 2 Years Ago
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Hi guys. I rendered my first test animation, and I am a little confused. My preview screen seems to look better than my final render images. Take a look: Preview: Rendered still: The female's hair is all messed up. Any ideas how to fix this? Thank you!
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jarretttowe
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jarretttowe
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Ok so i realize that the top image is from the preview renderer (so the temporal anti aliasing is active). I say to myself, fine. I will just render with the preview renderer. The hair looks good, but the GI shadowing is not good. I realize as well that this might be a problem with this hair texture and the way i imported it from CC3. It would be really nice if there was a way to render TAAA along with the high quality rendering options. Any ideas?
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jarretttowe
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jarretttowe
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Is there anyone that can guide me towards fixing this problem? I am open to all suggestions.
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ken_1171
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ken_1171
Posted 6 Years Ago
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Last Active: Last Year
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I am guessing here, but it appears that the hair texture specular highlights are too high, or if it is PBR, the roughness value is too low.
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animagic
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animagic
Posted 6 Years Ago
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Last Active: 9 hours ago
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TAA is not used for rendering. In fact, I never turn it on, because of certain artifacts in preview. Ken nailed it, check the Specularity/Roughness values.
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jarretttowe
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jarretttowe
Posted 6 Years Ago
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Last Active: 2 Years Ago
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Thanks guys...that at least puts me headed in the right direction.
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jarretttowe
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jarretttowe
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Though this does beg the question...why is it there?
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
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Visits: 30.5K
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jarretttowe (11/12/2018) Though this does beg the question...why is it there?
TAA (temporal anti-aliasing) is supposedly for real-time improvements in preview playback. The idea is to reduce flickering. But I have found that it does terribly with grid-like patterns and gives more flickering even when NOT playing back.
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