alemar
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alemar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 712,
Visits: 10.1K
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Hi guys. I need some advices. I have a client that have some characters that he want animate with face mocap. The characters are made and rigged in maya and I'm porting for IClone using 3Dxchange. I'll setup all blendshapes in maya and export the morphtargets. Can I constran all with faceshift?
ALEMAR GAMES MARKETPLACE STORE
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: 48 minutes ago
Posts: 9.2K,
Visits: 21.8K
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This should work but to test just see if you can animate in iClone using Face Puppet -- if you can, then Face Live will also work.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 3.1K,
Visits: 28.2K
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Hi Alemar , Yes if you have all facial blendshapes, you must setup all viseme and muscles in the Expression pannel :
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