ken_1171
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ken_1171
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 222,
Visits: 499
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Delerna (11/11/2018) Your ragdoll animation looks pretty good. For those interested stuckon3D showed how he created ragdoll characters. These were done with iClone 5.Very good tutorial with a very simple method. I bet this also works in Poser, since it has the Bullet engine with the same capabilities.
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AutoDidact
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AutoDidact
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 hours ago
Posts: 1.9K,
Visits: 12.2K
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Back in the day, I have created a few stick figure animations using Endorphin to generate the character motions, and then animate them Endorphin to generate the character motions, and then animate them in Poser. Later on, Poser got it's own ragdoll plugin, so Endorphin in Poser. Later on, Poser got it's own ragdoll plugin, so Endorphin was no longer necessary, though like you said, Endorphin provides was no longer necessary, though like you said, Endorphin provides much more than just ragdoll physics. much more than just ragdoll physics.
I used the old Python/ODE poser physics plugin for years even doing some commercial animation work.
The big problem with the poser physics plugin was it was all trial and error with very few parameters to effect the simulation outcome.
Endorphin has an excellent constraint system for pinning body parts during simulation and the ability to mix simulation events with imported BVH motion for more complex Character interaction and adjustable behavioural settings such as Writhe or struggle and arms flailing etc .
Here are two more clips one showing how well endorphin's constraint system can pin a character for an impalement as well as the "struggle" parameter. The other is a complex fight scene where imported motion is mixed with collisions dynamics
Edited
6 Years Ago by
AutoDidact
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