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Character Ragdoll physics in Iclone

Posted By AutoDidact Last Week
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AutoDidact
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Just  sharing some ragdoll tests In Iclone
Rendered in preview mode.( apologies for the  rubbish video compression artifacts)
I may eventually create a large set of ragdoll imotions
and post them to share.


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Last Week by AutoDidact
kungphu
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These are great!!!!

My "NEWEST" LatestSmile  Movie Made With Amaaaazing iClonehttps://youtu.be/WkSApmyyvQI

AutoDidact
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Thanks !!
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Thanks !!
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Cool!
I love ragdoll...
Have all (that are available in store & marketplace) ragdoll motions for iClone.
Some new ones would be great w00t
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Was that Anya playing?

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https://forum.reallusion.com/uploads/images/11104f05-382c-403a-8685-f01d.jpg
My iClone short films: https://www.youtube.com/user/FrankGarrett316

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Looks great! I didn't know iClone had ragdoll physics. Or is it sold separately?
Delerna
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Your ragdoll animation looks pretty good.

For those interested stuckon3D showed how he created ragdoll characters. These were done with iClone 5.
If you go to his uTube channel you will find several videoes on this topic. He has actually done several good tutorials
I never actually got into ragdoll but I am going to try this to see that it still works this way in iClone7. 
I have had a quick look so far and it certainly looks like it works the same in iClone7. User interface is different but still looks like it will work the same.




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ken_1171 (11/11/2018)
Looks great! I didn't know iClone had ragdoll physics. Or is it sold separately?

https://forum.reallusion.com/uploads/images/88ad57f2-5ec1-423c-8d9e-1696.jpg
Hi 
I am using a completely separate application called "Endorphin"
By a company called Natural Motion.
Sadly,They no longer sell commercial versions of their Character 
dynamics software to the public.
Endorphin is a complete Ragdoll physics solution that has Behavioural 
events that go far beyond the figure  simply falling limp to the ground.
I can even control the direction and strength of the scenes gravity
or decide how much I want the Character to writhe  or struggle 
against constraints etc, all in realtime of course.
I can import  my pre-animated Iclone Characters rigs as BVH 
,simulate them and export the motion back to Iclone via 3DXchange
as I did in the video I posted here.



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