Profile Picture

Several Texture Import Options You Need to Know When Converting Daz Characters

Posted By Miranda (RL) 6 Years Ago
You don't have permission to rate!

Several Texture Import Options You Need to Know When Converting Daz...

Author
Message
Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)Distinguished Member (62.8K reputation)

Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K, Visits: 11.2K
Hi everyone,

Many users are asking for importing complete texture maps when doing the Transformer besides filling in the .INI file.
From version 3.01, you will find there is a popup window when importing FBX. 

https://forum.reallusion.com/uploads/images/b9f19fb5-d8c0-4104-a25d-b626.jpg
  • BASIC
    • The target textures to be loaded and filled into the channels are Diffuse and Opacity (eyelashes only).
    • It guarantees the correct texture conversion results.
    • The fastest way to import DAZ assets.
  • ADVANCED 
    • The target textures include Bump or Normal, Roughness maps or Roughness map converted from Specular map.
    • It automatically detects and load the textures ever applied to the DAZ character by naming regulations.
    • If the textures' name do not follow the regulations, then the auto-loaded textures can be missing or wrong.

>> Please find more information by pressing the "Read First" button, or checking the Online Manual here directly.

--
Note: This is not the best design, we will keep improving user experience in the following version.

Edited
6 Years Ago by Miranda (RL)



Reading This Topic