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Unity, Cry, or Unreal for external rendering?

Posted By eternityblue Last Year
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Unity, Cry, or Unreal for external rendering?

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eternityblue
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I'm considering learning a game engine to use for rendering animation, and I was wondering what users here preferred and why. I have installed all three in the past, Cry I dived deepest into but I was definitely no pro, so I have no big investment in any of the engines yet. 

What I'm really looking for is ease of use, compatibility with iClone exports, and a community of filmmakers that have figured all the details out and can offer guidance.Thoughts?

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sonic7
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Excellent ..... I too would be interested in this (like you say - a straight forward 'easy' approach) ....

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akuei2
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Hi, Unity are recommend. Easy & straight forward to learning,  visual quality against to UE4 without problem.
( Otherwise, you can achieve satisfy result by paid or free stuff  aid ). Free stuff done by Unity team powerful and friendly to use.
I you are interesting in film making, some one free stuff call cinemachine( camera system) will catching your eye.

https://forum.reallusion.com/uploads/images/affdf8b0-fd54-4ae2-8d26-28f5.jpg

Here a scene quality, I can achieve after learning unity 7 hours.
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Last Year by akuei2
3d guy1
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I can't find solid info on the unity assets.

Can the paid models in the Unity store be used in Films,  and/ or music videos?     Link to a license statement that confirms it?
How about the free unity models?

thanks


3d guy1
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Here a scene quality, I can achieve after learning unity 7 hours.

I like the geometry,  but sorry,  I dont like that render.
eternityblue
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With Unity, what do you need to buy? I mean, to render videos and whatnot? Same goes for Unreal. What I'd really love to see would be a package by either that is set up with terrains, environments, and all the settings you need specific to animation. I know the engines are free, but what does all the necessary nickel and dimes amount to? 

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AutoDidact
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Hi 
First and foremost any discussion about rendering your Iclone animated avatars in external environments is predicated upon the assumption that everyone involved,in the discussion,  has the pipeline version of Iclone with 
full export capabilities.

Second for those looking for a "straight forward" way to render your exported iclone people in external render engines, I am not sure what  "straight forward"means to you.

That said, I can tell you that you will need to have more than a beginners 
knowledge of the external rendering application as well as the various advantages&limitations of your chosen export method from iclone pipeline.
 
You only have two methods for animated characters , FBX or Alembic(.obj can be use for static props).

Now I render in both lightwave 3D & Maxon Cinema4D,however I 
imagine most here are looking to use a free solution like unity or unreal.

I have zero experience with Unreal thus have no comment on it

I have Unity 2018 installed and have experimented with bringing in FBX exported Daz people into Unity.
 
For unity I recommend getting the free "cinemachine" procedural camera system that was used in the much talked about "Adam " Seriesas well as the free timeline asset and the free  post processing stack.

Adam was made with both FBX ,for the robots, and Alembic for the 
humans & cloth simulation so if you plan to export any Iclone cloth physics or spring effects you will need the free Alembic importer for unity.

You will have to then educate yourself on how to use the camera 
lighting,timeline, materials shading and rendering system of Unity or Unreal or whatever to prepare your virtual sets to receive your pre animated people from  Iclone because everything you know about working in iclone becomes irrelevant when you leave the Iclone environment.

Develop your own personal multi-application filmmaking pipeline.Just as I have done with my Iclone/Daz-MDD/C4D pipeline and My icloneAlembic/Lightwave 2015 pipeline.
or Wildstar has done with his  Iclone to Unity pipeline.

This can be a daunting task for those who have trouble acquiring new skills
in an autodidactic fashion.

For me it is well worth the effort  obviously.



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Look on my works ye mighty,..and despair!

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Last Year by AutoDidact
akuei2
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AutoDidact (10/18/2018)
Hi 
First and foremost any discussion about rendering your Iclone animated avatars in external environments is predicated upon the assumption that everyone involved,in the discussion,  has the pipeline version of Iclone with 
full export capabilities.

Second for those looking for a "straight forward" way to render your exported iclone people in external render engines, I am not sure what  "straight forward"means to you.

That said, I can tell you that you will need to have more than a beginners 
knowledge of the external rendering application as well as the various advantages&limitations of your chosen export method from iclone pipeline.
 
You only have two methods for animated characters , FBX or Alembic(.obj can be use for static props).

Now I render in both lightwave 3D & Maxon Cinema4D,however I 
imagine most here are looking to use a free solution like unity or unreal.

I have zero experience with Unreal thus have no comment on it

I have Unity 2018 installed and have experimented with bringing in FBX exported Daz people into Unity.
 
For unity I recommend getting the free "cinemachine" procedural camera system that was used in the much talked about "Adam " Seriesas well as the free timeline asset and the free  post processing stack.

Adam was made with both FBX ,for the robots, and Alembic for the 
humans & cloth simulation so if you plan to export any Iclone cloth physics or spring effects you will need the free Alembic importer for unity.

You will have to then educate yourself on how to use the camera 
lighting,timeline, materials shading and rendering system of Unity or Unreal or whatever to prepare your virtual sets to receive your pre animated people from  Iclone because everything you know about working in iclone becomes irrelevant when you leave the Iclone environment.

Develop your own personal multi-application filmmaking pipeline.Just as I have done with my Iclone/Daz-MDD/C4D pipeline and My icloneAlembic/Lightwave 2015 pipeline.
or Wildstar has done with his  Iclone to Unity pipeline.

This can be a daunting task for those who have trouble acquiring new skills
in an autodidactic fashion.

For me it is well worth the effort  obviously.



Nice to see you again comment at here, very appreciate about experience sharing. 
As a AutoDidact said, if everyone seeking a pipeline method, make sure you had a clearly define on your target.

justaviking
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@AutoDidact,

FBX versus Alembic.

I did a crude "animation test" when Alembic export was first available as an export option from iClone (I took it to Blender).  Does Alembic support textures, or do you need to move them all manually?  I think my test was "mesh-only" of a dancing character, with no textures.  I'm not certain if that was a "first release limitation," a limitation of the Alembic format, or just lack of knowledge on my part.

It is my understanding that FBX will contain *most* of the textures you need, but not all.  From reading the CC3 threads, I think two textures are not included (sorry I don't remember specifically which ones), but maybe that's only when going to a specific game engine.

Can you share some insight on that?  If you have to move textures manually, it could be a large chore.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Last Year by justaviking
3d guy1
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AutoDidact 

assumption that everyone involved,in the discussion,  has the pipeline version of Iclone with 
full export capabilities.

yes have it

 
Now I render in both lightwave 3D


I own lightwave and octane.  BUT..............  I found importing DAZ into LW a nightmare.
Daz figures have up to hundreds of textures.  These all needed to be re-linked in Octane.
Too much work.    Would something like texture master solve this problem?

How about iclone figures to LW  >  Octane?

I have zero experience with Unreal thus have no comment on it

Ive seen some UNREAL VS UNITY render comparisons where UNREAL comes out on top.

I have Unity 2018 installed and have experimented with bringing in FBX exported Daz people into Unity.
 
How many textures?

Develop your own personal multi-application filmmaking pipeline

I think people are hoping for an "easy " tutorial



thanks




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