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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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Kia ora Confused and frustrated. not a great experence to be honest I watched a tutorial on exporting from Daz to CC3 and see the user drag and drop a T post .duf onto the Gen-8 character, I can't see/find them any where even tho he say they been supplied, go to thinking they where supplied with iClone 3DxCahnged maybe and NOT with CC3, then see a video explaining that if I want a Daz character facial featuer I need Crazy Talk anf to animate that Gen-8 character into a T pose I'll need to load it to a 3D application or iClone to make CC3 happy with the pose. I tried loading a Dz character (Gen-8) posed in a T pose. I started with: And I got: NNot sure what's going on at all Edit: almost fogot I did try load some models of my own that where in a T pose or things like boots and kept geting "No compatible Profile" errors I also see tut mention key files at export, import time which I don't have
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6 Years Ago by
Kiwi-Hawk
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wires
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Group: Forum Members
Last Active: Yesterday
Posts: 5.7K,
Visits: 26.4K
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The files are in the "Character Creator 3 Template\DazResource\T_Pose\" Folder.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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Thank you very much I was searching all the zips and add-on stuff
Edited
6 Years Ago by
Kiwi-Hawk
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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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Kia ora Feet are correct now but the arm are still in a T pose with the clothing back in an A pose sadly, It did come to my mind that the outfit she hs on is a bits'a, (made from a few different sets) it has items from Gen-8 and Gen-3, and that maybe that could be the issue?. I loaded it into a 3D application and see that for time strange reason Daz is adding a skeleton for each item, never had that before Edit: I should proof read my shocking typing <smile>
Edited
6 Years Ago by
Kiwi-Hawk
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Rampa
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Group: Forum Members
Last Active: 45 minutes ago
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In the DAZ FBX export, make sure to check the box "Merge clothing into skeleton". Otherwise the clothing will be a separate figure.
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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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Kia ora Rampa Thanks for the heads up, I would have thought that would mak is a single mesh and there for imposible to get clothing off. BUT that said I've been wrong before rofl
Edited
6 Years Ago by
Kiwi-Hawk
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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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Kia ora
Ok I loaded a CC1 base then converted it to CC3 and exported it loaded it into 3D Max and added/fitted a clothing set. the big issue is the gauntlets fingers geting them to fit exactly and the feet as the boots are a high-ish heel. Any way I aded a skinwrap to all the part hid the gauntlets and boots for now exported selected so I only got the body, skeleton and the clothing/armour as an FBX 2012
Opened CC3 and selected transfomrer browsed to the exported FBX and selected it to load and bingo a no profile error and nothing loads. this is becomming very very frustrating CC3 and CT 8 don't talk and I can't load any models I have here.
I exported a CC3 base character, fitted an armour set to that character and tried importing it, same ole same ole,.. "NO KNOWN PROFILE"
NOT a happy camper
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 9.2K,
Visits: 21.8K
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Transformer is ONLY for Daz and Hivewire characters/clothing. That's the only rig you can import. You can import other things for use as clothing for CC3 avatars, but no other rigs. None.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 164,
Visits: 980
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@Kellytoons thanks for clearing that up Really hard with no tutorials and not knowing what old ones are still accurate So when fitting armour/clothng is it best NOT to skin them and jus use the body for size and shape or is it a must to skin said items. I',m maybe going about this wrong I import the base body and skeleton, shape/fit all my gear select all axport as FBX and then try to load that into CC3 BTW I did find some of your tutorials but not sure if theyer still kosha
Edited
6 Years Ago by
Kiwi-Hawk
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wires
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Group: Forum Members
Last Active: Yesterday
Posts: 5.7K,
Visits: 26.4K
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You can save your clothing as OBJ files and then conform them in CC. The video below demonstrates how to do this.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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