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Daz 3D to CC3, is CC3 really standalone?

Posted By Kiwi-Hawk 6 Years Ago
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Kiwi-Hawk
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Posted 6 Years Ago
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Kia ora
Confused and frustrated. not a great experence to be honest

I watched a tutorial on exporting from Daz to CC3 and see the user drag and drop a T post .duf onto the Gen-8 character, I can't see/find them any where even tho he say they been supplied,
go to thinking they where supplied with iClone 3DxCahnged maybe and NOT with CC3, then see a video explaining that if I want a Daz character facial featuer I need Crazy Talk anf to animate that Gen-8 character into a T pose I'll need to load it to a 3D application or iClone to make CC3 happy with the pose. I tried loading a Dz character (Gen-8) posed in a T pose.
I started with:



And I got:


NNot sure what's going on at all
Edit: almost fogot
I did try load some models of my own that where in a T pose or things like boots and kept geting "No compatible Profile" errors I also see tut mention key files at export, import time which I don't have
Edited
6 Years Ago by Kiwi-Hawk
wires
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The files are in the "Character Creator 3 Template\DazResource\T_Pose\" Folder.

Gerry



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Kiwi-Hawk
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Thank you very much I was searching all the zips and add-on stuff
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6 Years Ago by Kiwi-Hawk
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Kia ora

Feet are correct now but the arm are still in a T pose with the clothing back in an A pose sadly,

It did come to my mind that the outfit she hs on is a bits'a, (made from a few different sets) it has items from Gen-8 and Gen-3, and that maybe that could be the issue?.

I loaded it into a 3D application and see that for time strange reason Daz is adding a skeleton for each item, never had that before

Edit: I should proof read my shocking typing <smile>
Edited
6 Years Ago by Kiwi-Hawk
Rampa
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In the DAZ FBX export, make sure to check the box "Merge clothing into skeleton". Otherwise the clothing will be a separate figure.
Kiwi-Hawk
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Kia ora Rampa

Thanks for the heads up, I would have thought that would mak is a single mesh and there for imposible to get clothing off.
BUT that said I've been wrong before rofl
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6 Years Ago by Kiwi-Hawk
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Kia ora

Ok I loaded a CC1 base then converted it to CC3 and exported it loaded it into 3D Max and added/fitted a clothing set. the big issue is the gauntlets fingers geting them to fit exactly
and the feet as the boots are a high-ish heel. Any way I aded a skinwrap to all the part hid the gauntlets and boots for now exported selected so I only got the body, skeleton and the clothing/armour
as an FBX 2012

Opened CC3 and selected transfomrer browsed to the exported FBX and selected it to load and bingo a no profile error and nothing loads. this is becomming very very frustrating CC3 and CT 8 don't talk and I can't load any models I have here.

I exported a CC3 base character, fitted an armour set to that character and tried importing it, same ole same ole,.. "NO KNOWN PROFILE"

NOT a happy camper

Kelleytoons
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Transformer is ONLY for Daz and Hivewire characters/clothing.  That's the only rig you can import.

You can import other things for use as clothing for CC3 avatars, but no other rigs.  None.



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Mike "ex-genius" Kelley
Kiwi-Hawk
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@Kellytoons  thanks for clearing that up

Really hard with no tutorials and not knowing what old ones are still accurate

So when fitting armour/clothng is it best NOT to skin them and jus use the body for size and shape or is it a must to skin
said items. I',m maybe going about this wrong I import the base body and skeleton, shape/fit all my gear select all axport as FBX and then try to load that
into CC3

BTW I did find some of your tutorials but not sure if theyer still kosha
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6 Years Ago by Kiwi-Hawk
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You can save your clothing as OBJ files and then conform them in CC. The video below demonstrates how to do this.




Gerry



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