I created a custom character in the character creator section. I used the "dummy" actor and replaced the sprites I needed with my custom character.
I aligned his bones, and adjusted all the joint masks. I only currently have the 0 degree view. I went to the top under Modify, then selected both "turn on multi angle character" and then Confirm multi anglesettings"
When I go to "callibration" the character Looks amazing. Everything works great.
The moment I click "back to stage" all of a sudden my characters body parts are misaligned. Even without having any animations added.
What am i doing wrong?