To answer your question yes
Iclone is for animations and creating movies and you can make animations in iclone then save them and transfer them over to cc3 to export with your models.
Its an easy process but this depends on what format you want.
Also beware, most of the models are high polygonal and even when you do a poly reduction there still pretty high for gameplay.
I'm having to bring them into blender and doing a retopology to make new meshes to match the Iclone ones.
But not for every model, just my gameplay Characters, Stand in models I'm just letting them be.
Most models in game should be around 7000 to 9000 polygons for good performance, not 16000 to 20000.
Check out my new Bible Forums