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Character Creator 3.01 Update - Coming Soon

Posted By Peter (RL) Last Year
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Peter (RL)
Peter (RL)
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New Features Added in Character Creator v3.01:

Transformer:
  1. Added: Optimize the texture import process of Transformer, including auto texture mapping, material settings, texture reversing, etc.
    *If the texture mapping incorrect, you can use the .ini method to correct it.

  2. Enhance the Transforming results on Michael 4 and Victoria 4 characters by popping up a selection window for correct UV mapping.

Bugs Fixed in Character Creator v3.01:

Transformer
  1. Fixed: Eye bones displaced when transforming G2 avatar (FT#5171, 5181)
  2. Fixed: Specular texture is not correctly converted to roughness texture
Not fixed yet, but targeted to be fixed in this patch:
  1. Fixed: Transformer crashes if any roughness maps on any of the eye parts in the ini file (FT#5210)
Export:
  1. Fixed: CC3 Export to Unity3D Fails with error "Fbx export failed." (FT#5207)
  2. Fixed: CC3 Export FBX & Export to Sketchfab - posed only in a T-pose (FT#5188)
Embed Content
  1. Fixed: CC3 Male Inverted Alpha (FT#5172)


                                                                

Peter
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www.reallusion.com


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danmiller
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What is an .ini method? The manual doesn't mention anything about an .ini method.


Your search for ".ini method" returned 0 result(s).


Is there a fix for the outdated cc1 morphs issue? I get the prompt to update every time I open CC3. Starting to get pretty annoying. Thanks.

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Kevin L
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Hello, danmiller the ini file method is a texture profile located in cc3 template DazResource folder you can create your own profiles that take care of missing textures or any texture setup you want. I hope this helps.



Warped Reality VFX.
RobertoColombo
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Hello Peter,
Thanks for the news.
Any possibility to have in next patch a push-button export of generated low-poly characters in .iAvatar format and/or directly to iClone ?
Regards
   Roberto


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danmiller
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Hi Kevin, it does help. Now I know where they are located:

\Template\Character Creator 3 Template\DazResource\TextureProfile

Is there a reference for how to apply them? A Google search shows .ini coming up a lot but nothing in the documentation that I see. Now I get the concept that they are texture profiles but I wouldn't know what to do with it. When I open one up it has a slew of settings several pages long, so I'm not sure how I would just intuitively know what to do with it. I'm seeing a bunch of time wading through various videos to try and figure it out. Seems odd it wouldn't be in the documentation.

I appreciate you taking the time to show me where they are at. I was watching a video awhile back and there was a mention of an .ini file and I had no idea even where it was so thanks.
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If you want to generate your own ini file (this assumes you are using Daz characters and Transformer):






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Thanks Mike, I have it bookmarked now. I appreciate the link to the video.
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I'm happy to hear the G2 bug is getting fixed Smile

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Peter (RL)
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RobertoColombo (10/9/2018)
Hello Peter,
Thanks for the news.
Any possibility to have in next patch a push-button export of generated low-poly characters in .iAvatar format and/or directly to iClone ?
Regards
   Roberto


Hi Roberto... We are working on adding an easy option to send low poly CC characters back to iClone. We hope to have more news soon.




                                                                

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RobertoColombo
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Peter (RL) (10/10/2018)

Hi Roberto... We are working on adding an easy option to send low poly CC characters back to iClone. We hope to have more news soon.


Great news Peter,

Thanks Smile

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO / 
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the VB with an HDMI splitter) / DirectX: 12




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