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Character Creator 3.01 Update - Coming Soon

Posted By Peter (RL) Last Year
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animagic
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I hope that suggestions from CC2 are not being ignored. A very important one for me is the possibility to have two different texture for left and right eyes.

See: https://www.reallusion.com/FeedBackTracker/Issue/Allow-separate-materials-for-left-and-right-eyes.

Once the Appearance Editor becomes available in CC3 (for CC3 characters), it would be good to have that option added.


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4u2ges
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But it's already implemented Aminagic Smile And I suppose Appearance Editor would follow current texture maps.

https://forum.reallusion.com/uploads/images/e446fc18-6077-42d3-ab6f-96cd.jpg




animagic
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4u2ges (10/14/2018)
But it's already implemented Aminagic Smile And I suppose Appearance Editor would follow current texture maps.

Well, thank you...Blush One is supposed to be notified when an issue is implemented or resolved...Unsure It's still listed as Active...Crazy


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justaviking
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animagic (10/14/2018)
4u2ges (10/14/2018)
But it's already implemented Aminagic Smile And I suppose Appearance Editor would follow current texture maps.

Well, thank you...Blush One is supposed to be notified when an issue is implemented or resolved...Unsure It's still listed as Active...Crazy


a) A big "Yay" for it being implemented
b) An exasperated "Sigh" for it still being listed as "Active"
c) Reallusion really wants us to use Feedback Tracker.  Fine.  But then they need to do their part.  Hire an intern or someone to do the basic maintenance of the issues.
d) I still worry about "old" issues not getting carried forward to the new version(s) when the reported issues, both bug reports and enhancement suggestions, are still relevant.





iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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4u2ges
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e) Yet worse, the issue which is being reported as Released is still an issue. I have one for instance (somebody else might have more): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy




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Last Year by 4u2ges
pruiz
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Version: v3.01.1016.1 just installed. Importing fbx's with transformer that worked fine in the initial release now immediately crash cc3. How exactly do I save an fbx for the new release? Which version fbx - has it changed? -  which export options and what exactly are the  morph export rules? Do I have to go back and resave all daz /fbx's. Can I revert - and how to the original cc3 release which worked fine? Right now I'm hosed.
wires
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I'm also getting crashes when using the Transformer option.

Added:
Doing a complete uninstall/reinstall solved the issue.


Gerry



System: Win 10 Pro (1903), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-441.28), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Edited
Last Year by wires



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