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Iray with iclone, a game changer?

Posted By andrewlargin 6 Years Ago
Rated 1 star based on 1 vote.
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akuei2
akuei2
Posted 6 Years Ago
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TonyDPrime (10/14/2018)
animagic (10/14/2018)
I'm awaiting a coherent Feedback Tracker entry to vote for. As it is, I don't really understand what's being requested and what is realistically commercially available.




We can use Unity, UE4, and Eevee as the starting point for items specifically step by step that could enhance realtime, these are in these 3 engines in one form or another:
1) antialiasing (rounding edges objects and shadows with detail in HD)
2) SSS channels (sub surface lighting effects)
3) volumetric effects (densities to visual environment)
4) progressive light mapping (real time path tracer to bake lighting, bridges live dynamic lighting with baking)
5 ) screen space reflections (so items can reflect off each other)


6) Powerful Shaders- preset templates for different shader types (skin, metals, lights, cloth, liquids, plants, special effects, etc)


Imagine if RL said these are coming to iClone next update!



Dude, you're drunk ...
wires
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akuei2 (10/14/2018)

Dude, you're drunk ...


A constructive comment is one thing, but insulting people with gutter statements is another. AlienSickPinchCrying


Gerry



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akuei2
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wires (10/14/2018)
akuei2 (10/14/2018)

Dude, you're drunk ...


A constructive comment is one thing, but insulting people with gutter statements is another. AlienSickPinchCrying


Nope, what I mean " these guy think too much"。RL won't follow these path currently ( maybe at future ... ). RL had own mystery‘s agenda.
Therefore, don't expect too much & disappoint it alone. After that,  blame RL again.
User only can grope in dark,  seeking own pipeline method

Edited
6 Years Ago by akuei2
AutoDidact
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akuei2 (10/14/2018)
wires (10/14/2018)
akuei2 (10/14/2018)

Dude, you're drunk ...


A constructive comment is one thing, but insulting people with gutter statements is another. AlienSickPinchCrying


Nope, what I mean " these guy think too much"。RL won't follow these path currently ( maybe at future ... ). RL had own mystery‘s agenda.
Therefore, don't expect too much & disappoint it alone. After that,  blame RL again.
User only can grope in dark,  seeking own pipeline method


One has to consider the cost of developing and implementing a completely new 
render engine and how much those development  costs  would add to the retail price 
of the software.

Iclone& even CC3 has a Multi tiered pricing structure that seems well thought out 
to serve the needs of a user base with diverse end user requirements.

Lets be honest, the Iclone internal "render engine" has always been "sub par" 
compared even to what we had in apps like poser ten years ago.

But that is how Iclone was able to be "realtime" in an era where only game engines 
had this kind of viewport performance.

Impementing a new render engine across all versions of Iclone would raise the price signifigantly IMHO.

So rather than make Iclone more expensive for everyone..or force feed us one 
officially supported PAID third party engine that  will exclude  many users who do 
not own massive GPU's (Indigo,Iray),

Reallusion  Also gives us the option of upgrading to 3DX pipeline pro or CC3 
pipeline pro with the ability to export motion Data or FBX& Alembic to one of the 
many external render engines: free  (Blender ,Unity,Unreal,Daz 3Delight)
or paid (Modo,Lightwave,Octane,Marmoset etc)
If you are not already invested in pipeline but want better render options 
be prepared to pay more in some fashion or another.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


Edited
6 Years Ago by AutoDidact
akuei2
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Indeed. Pipeline such a one majority advantage of RL product.
wildstar
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cause that i just use iclone cause its a beast character animation and a complete pipeline to create characters. and for that realllusion deserve congratulattions, iclone today beat softwares for character animation like maya and blender. cause yours simplicity and power. but .. all other things are a mess. the render system is a mess, the light and shadow system is amess..the layer system for screen space effects is a mess and a flick festival.  i just dont count with it anymore and pass last 6 months studing unity for my project, iclone + unity = power to little animation studios. 
wildstar
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i just dont wait for reallusion anymore cause i undestand , for iclone can be like unity and unreal is today, reallusion need more 2 or 3 years. sad but true 
TonyDPrime
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Animagic has the right idea (focused, like always), that we might consider coherently organizing a list of what we want for native render and vote on it in FBT. Other than that you will need multi GPU to have Iray as an animation option.

Thanks to Gerry for also encouraging a constructive discussion, because there seems to be assumptions thrown around that advancements in the Native renderer will be costly, even if at all possible. But (1) Unity, UE4, and Blender have them, and (2) each of these engines is free.

I mean as far as the list I put forth, what else you think you would want, or not want?
And I wouldn't expect things are realized tomorrow, but for real, I'll write up the FBT myself!
illusionLAB
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Consider that RL didn't create the PBR engine... but rather licensed the same one that Marmoset and Sketchfab are built upon (Substance Designer + 3D Coat too), the 'realistic' request would be to ask for similar quality and features the other companies have managed - most importantly "better anti-aliasing" on final renders.  Let's face it, all the other 'features' on the wish list are pointless if fine details are going to buzz like they do with the current 'super sampling' - nobody will notice how cool your SSS or Volumetric lighting is if your characters and sets are alive with "sawtooth lines buzzing" everywhere.
AutoDidact
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[  there seems to be assumptions thrown around that advancements in the Native renderer will be costly, even if at all possible. But (1) Unity, UE4, and Blender have them, and (2) each of these engines is free.

Ilf!

Reallusion is not using the same business model  as Unity,Unreal or Blender
Unity and Unreal are using a classic "loss leader" business model by providing a free base platform 
as means  to sell Commercial game assets at their online stores.

Daz is doing similar for their still render asset stor.

Blender is supported by the Blender foundationand they Do Sell commercial addons for blender.

To make use of  "free "engine in Unity for 
rendering your animated stories you will have to either have a real character animation program 
such as Iclone pro pipeline ,Maya,Max or motionbuilder to export to unity.

 Or Buy over $300 USD worth of Third party 
commercial plugins such Umotion ,Puppetmaster & final IK to create Chracter animation in Unity  and still not have the complete system we have in Iclone.

The only program that has Character motionbuilding & editing tools on the level of Iclone, with a high quality render engine is Maya and Autodesk requires a monthly financial commitment to keep your software functional being subscription  only.

Most seem happy with the native engine in Iclone 
My advice for those who are not happy is to upgrade to pipeline and access 
one of the many external rendering options. 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


Edited
6 Years Ago by AutoDidact

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