I've encountered a new problem: after manually deleting polys in the character Body mesh, it shows an odd normals issue in Unity 2018.3. The blend shapes don't have that issue, so it disappears when it's morphed into one:
I did delete all non-deformer history, tried all Maya export and Unity import settings, but nothing works. The only workaround is to put Normals in Unity import settings to 'Calculate', but this gives some sharp edges here and there that I don't want.
@Kareeem, did you not encounter this with your models? I hope someone can help
6 Months Ago by
The Simulation Crew