Update: My mistake, the blendshapes are exported with the FBX, tested in modo and I had to check the box that says "import morph targets" in UE4 to see them.
Hello,
I managed to export an .fbx in combination with an .imotion animation, this works great, but the blendshapes of the face seems to be missing?Is it possible to export the blendshapes for the face with CC3? Or is this only possible with 3DXchange at the moment?
If so, I would like to see this feature implemented in the future.
Edited
6 Years Ago by
jurien