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Message
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runmax4
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runmax4
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 45,
Visits: 477
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Capemedia
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Capemedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 1.5K,
Visits: 5.1K
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Score VariationsCapemedia UK Limited's Website
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.4K,
Visits: 12.4K
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Edited
3 Years Ago by
TonyDPrime
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michaelrbarton
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michaelrbarton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 952,
Visits: 11.0K
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I sent my iClone project lighting to CC and made it a ccProject. It is just LUT Effects, CC3 lighting, and created direct lighting. I increased the resolution of the avatar to 8K (face, body, arms, legs and hair) with an online upscaler Upscale Pics | Free image enhancement with AI without any loss of detail. I did it inside iClone.
Edited
3 Years Ago by
michaelrbarton
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kgs716
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kgs716
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 4
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Hi, I bought the s/w few days ago and here's what I got so far some breakdowns are here https://www.artstation.com/artwork/XnkR4wThanks
Edited
3 Years Ago by
kgs716
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.4K,
Visits: 12.4K
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runmax4
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runmax4
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 45,
Visits: 477
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.4K,
Visits: 12.4K
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eightpoundgorilla
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eightpoundgorilla
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1,
Visits: 58
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I'm a web developer, not an artist. I've been playing around with Unity for a few years now, but nothing serious (i.e. never released an actual game). I recently had an idea for a project for which I wanted to be able to design my own characters but I haven't the time or patience for something like sculpting in ZBrush or Blender. I'm trying to develop a path of least resistance workflow for art assets into Unity where I have full control (marketplaces are not a consideration here). I spent a lot of time researching before pulling the trigger on the full CC3/iClone package last week and was still a bit apprehensive. As of right now I have only really explored head shaping/texturing, but I didn't expect to achieve these results in only a few days. It should also be pointed out that most of this time was spent learning the software and researching techniques. The hair seems a bit unnatural relative to the fidelity of the face/body, but I have spent zero time on that (just a drag-and-drop from the library). I still have more tweaking to do on the head textures and a lot more of the workflow to explore but so far I am impressed.
1. Headshot + subpar photo (~1.5K & substantial editing) 2. Skin/Nails: Realistic Human Skin content pack + SkinGen Premium plugin. 2. Hair: Hair Builder content pack 3. Brows/Makeup: Makeup & SFX content pack 4. Rendered in CC3
(Update): Subdivided the hair mesh (still have a few erratic/broken flyaways in places) and evened out the contrast on the head base texture.
Edited
3 Years Ago by
eightpoundgorilla
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.4K,
Visits: 12.4K
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