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TheOldBuffer
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TheOldBuffer
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 429,
Visits: 6.4K
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I was able to drag n drop a RL head onto a CC1 avatar in CC3, then converted to CC3. In CC1/2 the heads were accessible from the import tab. Not sure if it works now though.
Homebuilt computer - Windoze 10, INTEL i9 9900 k @ 5.1 GHz, EVGA RTX 2080 TI XC ULTRA, 16GB 3100 MHz RAM, Asus Maximus Hero XI motherboard, Sound blaster Z series. iClone6 & 7 Pipeline, Crazytalk 8, Crazytalk Animator 2, Facefilter, Pop video 3, Hitfilm 4Pro, Cubase 8.5 Pro,
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 22.7K,
Visits: 35.7K
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roboter (11/1/2018) Hi,
I've installed the Realistic Human pack, but it doesn't show up under the Avatar Head Presets, and moving the files to the CC3 Avatar Preset folder has no effect.
How can I enable the Avatar pack? Thanks.
Just drag the RLHead onto a CC1 Base Male or Female character. You can then convert that character to a CC3 character on the Modify Panel > Attribute tab.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 22.7K,
Visits: 35.7K
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Kelleytoons (11/1/2018) Those heads won't work on a CC3 character and I don't *think* you can even drag them over onto a CC1/2 one in CC3 (I could be wrong -- haven't tried).
You can use them in iClone, of course, and then convert the CC1/2 character into a CC3 one. I think that's the only workflow but someone (Peter?) will correct me if I'm wrong.Hi Mike... All of the Realistic Human 100 heads can be used in CC3 by dragging them onto a CC1 Base Male or Female character.
Peter Forum Administrator www.reallusion.com
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unit23
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unit23
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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Peter (RL) (11/1/2018)
Kelleytoons (11/1/2018) Those heads won't work on a CC3 character and I don't *think* you can even drag them over onto a CC1/2 one in CC3 (I could be wrong -- haven't tried).
You can use them in iClone, of course, and then convert the CC1/2 character into a CC3 one. I think that's the only workflow but someone (Peter?) will correct me if I'm wrong.Hi Mike... All of the Realistic Human 100 heads can be used in CC3 by dragging them onto a CC1 Base Male or Female character. How do I load a CC1 Base Character? Doesn't seem to work with the characters from the folder /AvatarPresets/Full Body/Convert from CC1/ or /Avatar/Base/Convert from CC1/ UPDATE Ah okay it is the model in folder /Avatar/Base/CC1_Base_Substance/
..thought first this has something to do with Substance Designer, lol.
Using CC3 3.02.
Edited
6 Years Ago by
roboter
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unit23
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unit23
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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How can you export the added facial expressions? When adding those in CC3, exporting the model to Unreal Engine, the resulting imported model has still the default - standard editor expression. - When switching / loading a new avatar, the newly selected avatar keeps the default female cloths.
- The Playset-Assassins Shirts & Coats are only recognized as trousers, rendering those incompatible with other clothing lines.
- Getting notification = "Reducing polygon count below the recommended low end can have undesirable results!", when using Recommended settings.
- Exported CC1 characters have a different bone setup, which may cause undesirable effects / requires additional work, results in considerable additional content addition, due to how many game developers use characters, ie. using a base character, based on a single skeleton.
- Deleting a Cloth item through the Morph panel, collapses the root (Clothing selection), which is not convenient, have to open it again to eventually delete another item.
Edited
6 Years Ago by
roboter
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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And here: dragging and dropping (look this clip)
Greets from Germany Postfrosch
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unit23
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unit23
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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The Hivewire AvatarPresets have all misplaced teeth?
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unit23
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unit23
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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This pack is not compatible with CC3?
Since it is compatible with CC 2.1,it should actually be compatible with CC 3
Greets Postfrosch
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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The Hivewire AvatarPresets have all misplaced teeth?
You can adjust the teeth with the slider for teeth
Greets Postfrosch
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