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Special Notice & Known issues

Posted By Joanne (RL) 4 Years Ago
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TheOldBuffer
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I was able to drag n drop a RL head onto a CC1 avatar in CC3, then converted to CC3. In CC1/2 the heads were accessible from the import tab. Not sure if it works now though.

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Peter (RL)
Peter (RL)
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roboter (11/1/2018)
Hi, 

I've installed the Realistic Human pack, but it doesn't show up under the Avatar Head Presets, and moving the files to the CC3 Avatar Preset folder has no effect.

How can I enable the Avatar pack? Thanks.



Just drag the RLHead onto a CC1 Base Male or Female character. You can then convert that character to a CC3 character on the Modify Panel > Attribute tab.


                                                                

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Peter (RL)
Peter (RL)
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Kelleytoons (11/1/2018)
Those heads won't work on a CC3 character and I don't *think* you can even drag them over onto a CC1/2 one in CC3 (I could be wrong -- haven't tried).

You can use them in iClone, of course, and then convert the CC1/2 character into a CC3 one.  I think that's the only workflow but someone (Peter?) will correct me if I'm wrong.


Hi Mike... All of the Realistic Human 100 heads can be used in CC3 by dragging them onto a CC1 Base Male or Female character.


                                                                

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unit23
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Peter (RL) (11/1/2018)
Kelleytoons (11/1/2018)
Those heads won't work on a CC3 character and I don't *think* you can even drag them over onto a CC1/2 one in CC3 (I could be wrong -- haven't tried).

You can use them in iClone, of course, and then convert the CC1/2 character into a CC3 one.  I think that's the only workflow but someone (Peter?) will correct me if I'm wrong.


Hi Mike... All of the Realistic Human 100 heads can be used in CC3 by dragging them onto a CC1 Base Male or Female character.

How do I load a CC1 Base Character? Doesn't seem to work with the characters from the folder
/AvatarPresets/Full Body/Convert from CC1/ 
or
/Avatar/Base/Convert from CC1/

UPDATE

Ah okay it is the model in folder 

/Avatar/Base/CC1_Base_Substance/

..thought first this has something to do with Substance Designer, lol.


Using CC3 3.02.

 
Edited
4 Years Ago by roboter
unit23
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How can you export the added facial expressions? When adding those in CC3, exporting the model to Unreal Engine, the resulting imported model has still the default - standard editor expression.
  • When switching / loading a new avatar, the newly selected avatar keeps the default female cloths. 
  • The Playset-Assassins Shirts & Coats are only recognized as trousers, rendering those incompatible with other clothing lines.
  • Getting notification = "Reducing polygon count below the recommended low end can have undesirable results!", when using Recommended settings.
  • Exported CC1 characters have a different bone setup, which may cause undesirable effects / requires additional work, results in considerable additional content addition, due to how many game developers use characters, ie. using a base character, based on a single skeleton.
  • Deleting a Cloth item through the Morph panel, collapses the root (Clothing selection), which is not convenient, have to open it again to eventually delete another item.


 
Edited
4 Years Ago by roboter
Postfrosch
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And here: dragging and dropping (look this clip)

Greets from Germany
Postfrosch


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unit23
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https://forum.reallusion.com/uploads/images/e766b158-5ffe-4a43-9040-e6f7.jpg

The Hivewire AvatarPresets have all misplaced teeth?

 
unit23
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This pack is not compatible with CC3?

UN Task Force - Uniforms https://www.reallusion.com/ContentStore/Character-Creator/Pack/UN_TaskForce-Uniforms/default.html




 
Postfrosch
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This pack is not compatible with CC3?


Since it is compatible with CC 2.1,
it should actually be compatible with CC 3

https://forum.reallusion.com/uploads/images/933a0887-7962-446b-a36e-aaa2.jpg

Greets Postfrosch


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Postfrosch
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The Hivewire AvatarPresets have all misplaced teeth?         

You can adjust the teeth with the slider for teeth

Greets Postfrosch



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