j_grean
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j_grean
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1,
Visits: 8
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Hi all We don't have Reallusion yet but are looking at getting it for some mocap. We want to take a Daz robot as a base for our rig (we'll change it later). Such as https://www.daz3d.com/cyborg-generation-8or https://www.daz3d.com/sed10-apocalypse-textures-for-cyborg-generations-8 where pistons are more exposed (same basic G8 skeleton). I'm assuming though that the rig isn't going to come across with all the additional bones for the pistons intact? For example, if I export this as FBX from Daz and bring it into another 3D program of course the arms move with the bones but the pistons break. Has anyone successfully used Daz and iClone to mocap a robot? Cheers JG
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45thdiv
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45thdiv
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 209,
Visits: 694
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I have tried to do the same thing, but the pistons flop all around. I hope someone has a solution.
MatthewPC stats: Intel Core i7-5930K Processor (6-cores, 15MB Cache, Overclocked to 3.9 GHz with Turbo Boost)
Windows 10 Graphics card NVIDIA GeForce GTX 1080 graphics, 8GB Memory - 16GB Quad Channel DDR4 at 2133MHz DirectX - 12
256GB SSD 6Gb/s main HD + 4TB 6kRPM SATA 6Gb/s Storage
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