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Daz G8 - non human (robot) characters with additional bones (pistons)

Posted By j_grean 6 Years Ago
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Daz G8 - non human (robot) characters with additional bones (pistons)

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j_grean
j_grean
Posted 6 Years Ago
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Last Active: 6 Years Ago
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Hi all
We don't have Reallusion yet but are looking at getting it for some mocap. We want to take a Daz robot as a base for our rig (we'll change it later).
Such as
https://www.daz3d.com/cyborg-generation-8
or
https://www.daz3d.com/sed10-apocalypse-textures-for-cyborg-generations-8 where pistons are more exposed (same basic G8 skeleton).
I'm assuming though that the rig isn't going to come across with all the additional bones for the pistons intact? For example, if I export this as FBX from Daz and bring it into another 3D program of course the arms move with the bones but the pistons break.
Has anyone successfully used Daz and iClone to mocap a robot?
Cheers
JG
45thdiv
45thdiv
Posted 6 Years Ago
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I have tried to do the same thing, but the pistons flop all around.  I hope someone has a solution.

Matthew

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