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relativ motion of a iprop convertert by 3D-Max Plugin ????????

Posted By hj 14 Years Ago
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relativ motion of a iprop convertert by 3D-Max Plugin ????????

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hj
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Posted 14 Years Ago
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Hello

I have animated a ball in 3D MAX



then I exported the ball for iClone with the Plugin




If I animate the ball in iClone, it always goes back to the origin and no further.

How can I change the ball goes further. Relative and not absolute moved?




hans jörgen


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

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kugel-3d.zip (90 views, 28.00 KB)
Edited
14 Years Ago by hans jörgen
kurzal
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In this case, for the ball, all animation you need to do in 3ds Max is 1 cycle of bouncing.
Than in iClone you simply create an animation path for the bouncing ball. Smile



--------
Igor


Edited
14 Years Ago by kurzal
hj
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Hello kurzal

Many thanks for the quick reply

unfortunately that is not the solution that I seek.
I can make a bouncing ball, even without 3D Max with iClone build on paths or AML. That's not my problem.

I want to know how to determine an iProp-animation in 3D Max and the iProp-animation in iClone do not always go back to the absolute beginning.

As you can see the ball always goes back to zero, and start not at the last location further

hans jörgen


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

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14 Years Ago by hans jörgen
kurzal
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Hi Hans!
You'll laugh, but I solved this problem BigGrin



Speaking seriously, I do not think that iClone has some "special" button (or radiobutton, or checkbox...) that allows you to make such an operation, but... I could be wrong (I'm just a Junior member, as you can see) BigGrin

--------
Igor


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14 Years Ago by kurzal
hj
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Hi kurzal

Thanks for the solution, but that solution means a lot of reworking. WinkWinkWink

There should be at the iProps but actually also a relative movement, without which such a reworking, as is the ball needs to make the last spot on and not go to zero.

hans jörgen


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

animagic
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Check the AML Script Editor manual.  I thought there was a way to tell a prop not to return to its initial position.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

hj
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Hello

thanks for the answer

I searched there already, but I can not find it or not implemented.

http://www.iclonewiki.com/index.php?title=Move_Commands

I found info, but how can I implement, is not there. Perhaps one can give me a hint.

Hans Jörgen


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

kurzal
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SampleTransform: Snap

Hope this article is what you need Smile

--------
Igor


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Thanks for your help and supportSmileSmile

I tried that, but it does not work.Crazy
I exported the animation without the ball. In the zip file are the animation and 2 scripts.
Perhaps it is indeed on my English skills, I'm not so clear. (do you understand German?)
Perhaps you have even set also something in 3D Max to make it work.

The ball is just one example of a relative motion.
still several times many thanks for your help so far

hans jörgen


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

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obj.zip (82 views, 15.00 KB)
kurzal
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I tried it too Smile The problem is that this solution works only with the characters, not props. I'm so sorry, but my knowledge is limited... Smile Maybe someone from the RL team will be able to help?

--------
Igor





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