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hj
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Group: Forum Members
Last Active: Last Year
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Hello I have animated a ball in 3D MAX then I exported the ball for iClone with the Plugin If I animate the ball in iClone, it always goes back to the origin and no further. How can I change the ball goes further. Relative and not absolute moved? hans jörgen
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
Edited
14 Years Ago by
hans jörgen
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kurzal
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kurzal
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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In this case, for the ball, all animation you need to do in 3ds Max is 1 cycle of bouncing. Than in iClone you simply create an animation path for the bouncing ball.
-------- Igor
Edited
14 Years Ago by
kurzal
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hj
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Group: Forum Members
Last Active: Last Year
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Hello kurzal Many thanks for the quick reply unfortunately that is not the solution that I seek. I can make a bouncing ball, even without 3D Max with iClone build on paths or AML. That's not my problem. I want to know how to determine an iProp-animation in 3D Max and the iProp-animation in iClone do not always go back to the absolute beginning. As you can see the ball always goes back to zero, and start not at the last location further hans jörgen
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
Edited
14 Years Ago by
hans jörgen
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kurzal
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kurzal
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Hi Hans! You'll laugh, but I solved this problem Speaking seriously, I do not think that iClone has some "special" button (or radiobutton, or checkbox...) that allows you to make such an operation, but... I could be wrong (I'm just a Junior member, as you can see)
-------- Igor
Edited
14 Years Ago by
kurzal
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hj
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Group: Forum Members
Last Active: Last Year
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Hi kurzal Thanks for the solution, but that solution means a lot of reworking. There should be at the iProps but actually also a relative movement, without which such a reworking, as is the ball needs to make the last spot on and not go to zero. hans jörgen
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
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animagic
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animagic
Posted 14 Years Ago
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Check the AML Script Editor manual. I thought there was a way to tell a prop not to return to its initial position.
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hj
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Group: Forum Members
Last Active: Last Year
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Hello thanks for the answer I searched there already, but I can not find it or not implemented. http://www.iclonewiki.com/index.php?title=Move_CommandsI found info, but how can I implement, is not there. Perhaps one can give me a hint. Hans Jörgen
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
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kurzal
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kurzal
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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SampleTransform: SnapHope this article is what you need
-------- Igor
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hj
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Group: Forum Members
Last Active: Last Year
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Thanks for your help and support I tried that, but it does not work. I exported the animation without the ball. In the zip file are the animation and 2 scripts. Perhaps it is indeed on my English skills, I'm not so clear. (do you understand German?) Perhaps you have even set also something in 3D Max to make it work. The ball is just one example of a relative motion. still several times many thanks for your help so far hans jörgen
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
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kurzal
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kurzal
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 627,
Visits: 10.4K
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I tried it too The problem is that this solution works only with the characters, not props. I'm so sorry, but my knowledge is limited... Maybe someone from the RL team will be able to help?
-------- Igor
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