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Stop Keyframes Being Created When Positioning Characters.

Posted By steve_gill 2 days ago
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Stop Keyframes Being Created When Positioning Characters.

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steve_gill
steve_gill
Posted 2 days ago
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I'm sure this is a very basic question but how do I stop CTA3 from creating animation keyframes when I'm moving a character to position it?
In other words, when I place a character in a scene and then move it to position it where I want it, CTA3 thinks I'm animating the character (the grey dots with joining lines appear).  I know I can click Remove Object Animation but is there any way to prevent them from being created in the first place?

Thanks,
Steve

justaviking
justaviking
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Here is my perspective, coming from iClone which behaves the same way (auto key frame)…

This issue and request comes up frequently.
I think a switch to turn auto keyframing on/off would be a reasonable compromise, but I disagree with people who want it changed to "never do it."

Why?

After a while, you get used to doing one of two things:  a) Be sure you are at Time=0 when you add or move things, and b) Remove Animation is so quick and easy it's no big deal.

On the other hand, I would really hate to spend a lot of time moving and positioning a prop or a character - or a character's pose which could be a lot of work - for two or three different time locations, only to discover it was not making key frames and I lost all that work.  Sure, you could have a "Make key frame" button, but if you forgot to click it?

So with the current behavior, I risk losing 5 seconds of time as I "Remove animation."  That's much better than losing many minutes of work which might be difficult to recreate exactly the way I did it the first time.




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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