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3D Coat model + texture demo

Posted By illusionLAB 6 Years Ago
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illusionLAB
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This is a very quick demo on how cool 3D Coat is for creating props really quickly.  It's not a tutorial, as I just wanted to show how easy the process is (once you're experienced).  3D Coat is the Swiss Army Knife in the CG community... hopefully this quick demo shows that.

Kelleytoons
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I can't imagine anyone serious about 3D who doesn't have this in their toolkit (if nothing more than painting physics weight maps).



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Ok, sold. Is there any particular version of 3D Coat I should / need to buy to be able to do that?

I just upgraded to 3DXchange pipeline, so if it is too much I may have to wait a week or two, but assuming I can do what you just did that looks a lot better, plus I like your poker chip image better.

Animation is an expensive hobby. 





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Data Juggler
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@Kellytoons Prior to 2018 I had never even considered animation, so going from Paint.Net which I have used for 10+ years (and worth every penny and than some), but Crazytalk Animator convinced this stuff isn't that hard, then I bought Crazytalk, then IClone.

As to your reply about 'I can't imagine anyone who is serious about 3D animation not having this in their toolkit, if nothing else to do (paint?) weight maps'.

I don't even know what that means, so that is why I don't have it I suppose.

Baby steps. 


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BlueyCreative
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Because some of us use blender to do texture painting and decals Smile

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sonic7
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Thanks Mark!
Yes - sold me too .... I've been coming to the realization that having the ability to hand paint textures is needed to get 'believable' sets and props.

It's funny, while 'searching' the net for videos about 3D-coat with iClone, I stumbled across Mike's video on 'weight mapping' a dress to obtain the proper 'fall' under gravity (iClone's Physics) - So this is something 3D-coat can do. Mike's video is here: https://youtu.be/zvkjjhS1qLY

Then with Data wanting to surface these poker chips - that's another case for 3D-coat (props and sets).
Mark! - you make it look so easy! (I did miss your voice though!  Smile ).

There's also a video about painting an avatar's face using 3D-coat -- oooh the potential! -- here: https://youtu.be/bviMTFk07h0

Having pre-ordered CC3 pipeline, it's time to save for 3D-coat (may wait to get the "December Special" Mike alluded to)
here: https://forum.reallusion.com/377985/RE-Very-basic-Sculptries-or-Z-Brush-question#bm378057

So a big thanks to Mark, Mike & Data  Smile

Edit: I can see how you could achieve this in a photo editing program as suggested on Data's other thread here:
https://forum.reallusion.com/378914/How-would-I-go-about-applying-a-picture-to-a-cylinder
But I 'imagine' that if the geometry you end up painting becomes rather 'complex' (like an avatar's face) - it could be easier to work in 3D space.


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Edited
6 Years Ago by sonic7
Kelleytoons
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Physics Weight map painting is this:



And you couldn't do this in Blender in an hour <g>.  But what you *really* can't do in Blender is create UV maps -- and you *will* want to do that some day.  Lots of videos on this about the web if you're interested.






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justaviking
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Kelleytoons (9/12/2018)
But what you *really* can't do in Blender is create UV maps -- and you *will* want to do that some day.


Why do you say you can't create UV maps in Blender?
Are you saying you can't do it as well as with 3DCoat?
Even I have made UV maps in Blender.  I'm not saying they were great, but then again I suck at Blender because I do it only a few hours each month and I forget faster than I learn.





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Kelleytoons
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Try 3D coat (or watch the demos) and you'll see what I mean.   Once you've seen it, you will realize you cannot really create UV maps in Blender.

Let me qualify that (because you're my bud -- don't know what I'd do without you, Dennis).

You can definitely create some very elementary UV maps in Blender.  But for any object more than a VERY simple one, you just cannot do it.  You really can't.  3D Coat does it automagically.  It's kind of like saying we can for sure animate using Indigo, but no one is actually doing it (because, you know, ridiculous).  But animating using the iClone renderer?  No problem.



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6 Years Ago by Kelleytoons
illusionLAB
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Getting into 3D Coat can be gradual... obviously start with the 30 day demo to see if you can get satisfying results - afterward the "Amateur" version is probably enough for most iCloners... it has 100% of the features of the "Pro" version, but limited to 7 layers.  If at some point you think you need the "Pro" version, you can upgrade for the price difference.  If timing isn't important, there is an annual Christmas/New Year's sale.

I admit, it's not the 'sexiest' looking program out there... but it really is the most creatively useful tool in the 3D arsenal.  It's like the Photoshop of 3D with an incredibly powerful sculpting tool thrown in!  It's actually fun to use, and the more you use it the more you'll appreciate the scope of work you can do - quickly and professionally.



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