I have read couple of post about missing fbxkey while characters are exported to FBX. Never believed it.
Apparently it is true. If you export a character and include a custom motion, the key is never created.
I needed specific motions in Blender testing a cloth and I needed to bring it back after tweaking. To my surprise I found no key.
I then tried to export a base character with some motions... same problem.
Workaround was to export the same character second time with no motions and use generated key to bring original one back... Weird!
I hope CC3 does not suffer this straight out of the box.
Edited
6 Years Ago by
4u2ges