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FBXKEY Mistery

Posted By 4u2ges 6 Years Ago
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4u2ges
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I have read couple of post about missing fbxkey while characters are exported to FBX. Never believed it.
Apparently it is true. If you export a character and include a custom motion, the key is never created.
I needed specific motions in Blender testing a cloth and I needed to bring it back after tweaking. To my surprise I found no key.
I then tried to export a base character with some motions... same problem.
Workaround was to export the same character second time with no motions and use generated key to bring original one back... Weird!

I hope CC3 does not suffer this straight out of the box.




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6 Years Ago by 4u2ges
Rampa
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You can actually use any FBXKey file for any character. But try and use one that is as similar as possible because of offset data. Exporting a couple for your common characters is a good idea. Then you just use them in a pinch. Wink
4u2ges
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It would probably work fine in most cases, but once in a while it would freak out in a sneaky way.
Mixing and matching fbxkeys cost me once. My character imported without a problem. I could animate and dress it.
But on later date I found out, that applying certain CC morphs would blow a character out of proportion. Had to go back find original character before the mods...
Since then I only use original, freshly generated keys. Time is an essence. Wink




Peter (RL)
Peter (RL)
Posted 6 Years Ago
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4u2ges (8/6/2018)
I have read couple of post about missing fbxkey while characters are exported to FBX. Never believed it.
Apparently it is true. If you export a character and include a custom motion, the key is never created.
I needed specific motions in Blender testing a cloth and I needed to bring it back after tweaking. To my surprise I found no key.
I then tried to export a base character with some motions... same problem.
Workaround was to export the same character second time with no motions and use generated key to bring original one back... Weird!

I hope CC3 does not suffer this straight out of the box.


This issue should be fixed in CC3. Smile


                                                                

Peter
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www.reallusion.com


4u2ges
4u2ges
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Thank you for confirming that Peter Smile







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