I think you do a nice job of lighting Cary.
Like you say, there's a ton of potential for what can be achieved - but when you're doing *all the other things* production wise, it can spread you a bit thin.
I think simple is best.
If the iClone spots behaved exactly the same as their real world counterparts - everything would become very 'intuitive' imo.
You can use a *real world* "Fresnel" spotlight as a Key-light, Back-light, Rim-light, Bounce-light, Fill-light, Spill-Light etc ..... It can be level Controlled (dimmed), gel Filtered, Barn-Door'd, Gobo'd, Flagged, Focussed, Softened, etc.
They're just so versatile.
But anyway - in iClone, it's really just a matter of 'emulating' the intended light sources within the scene (whether sun, moon, fire, candle, torch, room-light,
street-light, etc).
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
6 Years Ago by
sonic7