Hey
dogged2003 Just observed quickly your project. First you have to give it enough time for the FX to initialize. In the range you have selected it is not enough.
For the splashes, I would not use pre-made FX. I would rather settle with mesh emitter - Create my own mesh for splash particles (could be done with iClone 3D primitives) and then animate it. There is more work to it, but the end result could be whole lot better because you have lot more controls over base mesh emitter than you have over compiled "flick water" effect.
Tracer is fine, just as I said, give it more time to initialize, and animate it. Decrease "Life min" and "Life max", add a little Emit volume by X and Y for dynamics. There is a lot of other controls which may improve the visual to your liking.
Just need to spend time and explore it. Do not forget, that most of the controls are applied to the timeline so you can animate your FX further and not just settle with default static values.
Ну ты мне попадешься?
Edited
6 Years Ago by
4u2ges