@dogged2003 Yes, that is exactly what is happening (but remember, you were dealing with character, while cat is just a prop with bones, so the outcome might be different in your case). Blender adds extra end bones with fbx export. You may uncheck "Add leaf bones" under armature section in FBX export screen in Blender. But that did not make any difference in my case.
In any case, too lazy to make a video, I'll just explain.
After the round trip the cat lost all perform actions (that was expected).
So I did save all clips in advance thinking when the cat is back to iClone, I simply load saved animations and add them back to perform. Wrong! That did not work.
I believe because I made changes in Blender (or simply because of export/import), the saved clips failed to load on a new cat.
Next, I brought both cats (old and new) to the scene and to the timeline.
Then played first action on the old cat (Idle), then did copy/paste resulted clip from old cat to the new right on the timeline (thanks to RL for adding this feature in IC7).
This time it worked. However, the new cat was up-scaling when I copy/paste the clip to it's timeline.
After struggling for some time, I figured I have to (Important!) "Sample Animation Clip" before copy/paste operation. Then It worked out perfectly.
Last problem, as I mentioned already, was (and still is) adding to perform creates static frames at the beginning. But that is something RL should be fixing... soon hopefully...
Edited
4 Years Ago by
4u2ges